Chip-Firing Revisited

A Peek into the Third Dimension

Conference Paper (2022)
Author(s)

Martin Skrodzki (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Ulrich Reitebuch (Freie Universität Berlin)

Research Group
Computer Graphics and Visualisation
URL related publication
https://archive.bridgesmathart.org/2022/bridges2022-221.html#gsc.tab=0
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Publication Year
2022
Language
English
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Pages (from-to)
221-228
Publisher
Tessellations Publishing
ISBN (print)
978-1-938664-42-7
Event
Bridges Aalto 2022 (2022-08-01 - 2022-08-05), Aalto University, Helsinki and Espoo, Finland
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196
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Abstract

Chip-firing was first introduced as a probabilistic game. Subsequently, it was generalized to arbitrary graph configurations and investigated mostly with regard to two-dimensional quad-grid layouts. In this paper, we lift chip-firing to the third dimension. Aside from the arising three-dimensional shapes, we are interested in the internal, two-dimensional structures. Furthermore, we explore the different shapes obtained by chip firing processes on various neighborhoods, such as the face-centered and the cube-centered grid as well as on a neighborhood inspired by knight moves.

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