Chip-Firing Revisited

A Peek into the Third Dimension

Conference Paper (2022)
Author(s)

Martin Skrodzki (TU Delft - Computer Graphics and Visualisation)

Ulrich Reitebuch (Freie Universität Berlin)

Research Group
Computer Graphics and Visualisation
Copyright
© 2022 M. Skrodzki, Ulrich Reitebuch
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 M. Skrodzki, Ulrich Reitebuch
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
221-228
ISBN (print)
978-1-938664-42-7
Reuse Rights

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Abstract

Chip-firing was first introduced as a probabilistic game. Subsequently, it was generalized to arbitrary graph configurations and investigated mostly with regard to two-dimensional quad-grid layouts. In this paper, we lift chip-firing to the third dimension. Aside from the arising three-dimensional shapes, we are interested in the internal, two-dimensional structures. Furthermore, we explore the different shapes obtained by chip firing processes on various neighborhoods, such as the face-centered and the cube-centered grid as well as on a neighborhood inspired by knight moves.

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