Gamification of high school Machine Learning education

Bachelor Thesis (2024)
Author(s)

J.J. van der Heijden (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

M.A. Migut – Mentor (TU Delft - Web Information Systems)

M.A. Neerincx – Graduation committee member (TU Delft - Interactive Intelligence)

Faculty
Electrical Engineering, Mathematics and Computer Science
More Info
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Publication Year
2024
Language
English
Graduation Date
25-06-2024
Awarding Institution
Delft University of Technology
Project
['CSE3000 Research Project']
Programme
['Computer Science and Engineering']
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

The rapid advance of AI and ML asks for better and earlier education on these topics. However, research on teaching AI and ML topics is relatively underdeveloped. Especially applying the teaching method gamification has not yet been thoroughly tested. This research aims to explore the effectiveness of gamifying ML education in high schools. An experiment was designed based on previous research. This experiment revolves around a computer game where students learn to train a car to drive itself. Despite small sample size, results show increased motivation and low anxiety.

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Research_paper_9_.pdf
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