Parity games and automata for game logic

Conference Paper (2018)
Author(s)

Helle Hansen (TU Delft - Energy and Industry)

Clemens Kupke (University of Strathclyde)

Johannes Marti (University of Strathclyde)

Yde Venema (Universiteit van Amsterdam)

Research Group
Energy and Industry
Copyright
© 2018 H.H. Hansen, Clemens Kupke, Johannes Marti, Yde Venema
DOI related publication
https://doi.org/10.1007/978-3-319-73579-5_8
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 H.H. Hansen, Clemens Kupke, Johannes Marti, Yde Venema
Research Group
Energy and Industry
Volume number
10669 LNCS
Pages (from-to)
115-132
ISBN (print)
9783319735788
Reuse Rights

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Abstract

Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone μ -calculus, which in turn is expressively equivalent to monotone modal automata. Parity games and automata are important tools for dealing with the combinatorial complexity of nested fixpoints in modal fixpoint logics, such as the modal μ -calculus. In this paper, we (1) discuss the semantics a of game logic over neighbourhood structures in terms of parity games, and (2) use these games to obtain an automata-theoretic characterisation of the fragment of the monotone μ -calculus that corresponds to game logic. Our proof makes extensive use of structures that we call syntax graphs that combine the ease-of-use of syntax trees of formulas with the flexibility and succinctness of automata. They are essentially a graph-based view of the alternating tree automata that were introduced by Wilke in the study of modal μ -calculus.

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