Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games
Xavier dos Santos Fonseca (TU Delft - System Engineering)
Stephan G. Lukosch (TU Delft - System Engineering)
H.K. Lukosch (TU Delft - Policy Analysis)
Simon Tiemersma (TU Delft - Organisation & Governance)
Frances M.T. Brazier (TU Delft - System Engineering)
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Abstract
Challenging neighbourhoods in large cities most often lack social coherence. Meaningful social interaction between citizens in such neighbourhoods is needed to increase coherence, and games may be a means to this end. This paper reflects on the structure of a dedicated game design workshop with teenagers from 12 to 16 years of age designed to this purpose. The relevance of both the identified requirements and the emergent game ideas are presented and discussed together with directions for future work for design of games for social interaction through participation.