Addressing Online Gaming Toxicity from a Confucian Perspective

Journal Article (2022)
Author(s)

J.E. Sta. Maria (TU Delft - Ethics & Philosophy of Technology)

E. Ziliotti (TU Delft - Ethics & Philosophy of Technology)

Research Group
Ethics & Philosophy of Technology
Copyright
© 2022 J.E. Sta. Maria, E. Ziliotti
DOI related publication
https://doi.org/10.22916/jcpc.2022..38.131
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 J.E. Sta. Maria, E. Ziliotti
Research Group
Ethics & Philosophy of Technology
Volume number
38
Pages (from-to)
131−152
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Abstract

Can Confucian ethics contribute to diagnosing the root causes of video games' toxicity and formulating design requirements for redressing it? Contemporary Confucian studies on technology have not addressed these questions, although video games have become an important part of contemporary human life. This paper advances Confucian-inspired ethical studies on technologies by bringing attention to the moral dimension of this underexamined aspect of contemporary life. By focusing on League of Legends (one of the most popular toxic online multiplayer games), we argue that League's toxic environment hinders the cultivation of ren, shu, and he, but Confucian conceptual resources can inspire the formulation of at least three design recommendations against League's toxicity. The first is to eliminate killing in the game by banking on players' desire to express their skillfulness. The second is to include a rewatching feature to sanction toxic players with the aim of inculcating sympathy in them. The last is to add a procedure before and after each match, where players can cordially interact with each other and develop mutual respect.