Application-level performance of cross-layer scheduling for social VR in 5G

Conference Paper (2023)
Author(s)

Z. Du (Student TU Delft)

J. L. Van Den Berg (University of Twente)

T. Dimitrovski (TNO)

R. Litjens (TNO, TU Delft - Network Architectures and Services)

Research Group
Network Architectures and Services
Copyright
© 2023 Z. Du, J.L. van den Berg, T. Dimitrovski, R. Litjens
DOI related publication
https://doi.org/10.1109/WCNC55385.2023.10118957
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 Z. Du, J.L. van den Berg, T. Dimitrovski, R. Litjens
Research Group
Network Architectures and Services
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
1-6
ISBN (print)
978-1-6654-9123-5
ISBN (electronic)
978-1-6654-9122-8
Reuse Rights

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Abstract

Social VR aims at enabling people located at different places to communicate and interact with each other in a natural way. It poses extremely strong throughput and latency requirements on the underlying communication networks. This paper investigates the potential of using cross-layer design approaches for radio access scheduling in order to realize these challenging requirements in (beyond) 5G networks. In particular, we provide an in-depth simulation study of the performance/capacity gains that can be achieved by exploiting the end-to-end latency budget and/or video frame type as cross-layer information in the scheduling decisions, and show how the benefits depend on the actual social VR scenario. This study further reveals the importance of using application-level metrics such as PSNR or SSIM rather than traditional network-level metrics like the packet drop rate in the performance assessment.

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