Enabling Interaction with Virtual Fluids and Mixed Media using a High Dexterity Hand Exoskeleton

Conference Paper (2020)
Author(s)

Annika Schmidt (Technische Universität München, Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Aaron Pereira (Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Thomas Baker (Medtronic)

Benedikt Pleintinger (Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Thomas Hulin (Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Zhaopeng Chen (Deutsches Zentrum für Luft- und Raumfahrt (DLR), Agile Robotics, Gilching)

David A. Abbink (TU Delft - Mechanical Engineering)

Neal Y. Lii (Deutsches Zentrum für Luft- und Raumfahrt (DLR))

Research Group
Human-Robot Interaction
DOI related publication
https://doi.org/10.1109/SMC42975.2020.9283274 Final published version
More Info
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Publication Year
2020
Language
English
Research Group
Human-Robot Interaction
Bibliographical Note
Accepted Author Manuscript
Pages (from-to)
2925-2932
Publisher
IEEE
ISBN (electronic)
978-1-7281-8526-2
Event
2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020 (2020-10-11 - 2020-10-14), Toronto, Canada
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Abstract

Advances in exoskeleton technology now enable interacting with rigid objects in a virtual or remote environment using one's hand and fingertips. However, interaction with non-solid materials - such as liquids, sediments and regolith - alongside solids, can greatly extend the versatility of this technology. Rendering rigid objects adequately requires a control loop with high update rates, whereas fluid dynamics equations are computationally expensive. To accommodate this, the fluid dynamics can be simplified - particularly for fluids with high viscosity - resulting in a fast-to-calculate model to enabling haptic rendering of viscous fluids and rigid bodies simultaneously using DLR's Exodex Adam hand exoskeleton. Viscosity as a proprioceptive cue of fluids can be presented to the human through force feedback at multiple points on the human hand - fingers and palm - letting the user interact with a virtual environment in a more natural way and making the experience more immersive. We carry out two user studies to investigate the human perception abilities of virtual fluids rendered with simplified dynamics, and the discernability of different viscosity in virtual fluids compared real fluids. Results show that virtual media can give the user the perception of interacting with a fluid, even with simplified models, at a high update frequency. Furthermore, the material discernibility corresponds well to actual interaction with real viscous fluids. This shows great promise forward for haptic in-hand interaction in fluid and mixed media environments.

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