User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults

Conference Paper (2018)
Author(s)

Isabelle Kniestedt (TU Delft - System Engineering)

Stephan G. Lukosch (TU Delft - System Engineering)

F. Brazier (TU Delft - System Engineering)

Research Group
System Engineering
Copyright
© 2018 I. Kniestedt, S.G. Lukosch, F.M. Brazier
DOI related publication
https://doi.org/10.1007/978-3-319-99426-0_44
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 I. Kniestedt, S.G. Lukosch, F.M. Brazier
Related content
Research Group
System Engineering
Volume number
11112
Pages (from-to)
355-361
ISBN (print)
978-3-319-99425-3
ISBN (electronic)
978-3-319-99426-0
Reuse Rights

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Abstract

This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between players, enables play with others in a player’s physical surroundings, and integrates tasks that exercise physical and cognitive skills. This paper discusses the user-centered design approach that takes entertainment preferences, views on technology, and aspects of life that older adults consider meaningful as a basis. Based on the results of an exploratory survey and a series of workshops with the user group, this paper presents the initial game concept and the rationale behind its design. Finally, it describes early prototyping efforts and future activities.

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