Supporting Computing-centred Intuitions for Quantum Computing through Play

Conference Paper (2024)
Authors

Caiseal Beardow (TU Delft - Form and Experience)

Research Group
Form and Experience
To reference this document use:
https://doi.org/10.1145/3665463.3678850
More Info
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Publication Year
2024
Language
English
Research Group
Form and Experience
Pages (from-to)
404-408
ISBN (electronic)
979-8-4007-0692-9
DOI:
https://doi.org/10.1145/3665463.3678850
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Abstract

Quantum computing is an emerging technology with a burgeoning industry and growing workforce needs. The demand for computer scientists with quantum computing knowledge is increasing, as their skills are needed to make quantum computing a scalable and useful resource. However, few computer scientists are formally educated in quantum computing, with most education occurring in physics curricula. Although some open source learning resources and software tools for quantum computing are available, they employ a quantum mechanical, hardware-driven framing that poses accessibility challenges for computing-focused learners. Educational games have seen some success in quantum computing outreach initiatives, particularly in building intuition for quantum mechanical concepts, but rarely relate to computing practices. This submission outlines a doctoral research programme that seeks to develop computing-centred interactions with quantum computing systems, and to explore how play can be leveraged in these interactions as a means of building quantum intuitions in a computing context.