A Living Lab for Flow

An architectural meta exploration on the optimal mental state for well-being

Master Thesis (2022)
Author(s)

R. Shenoy (TU Delft - Architecture and the Built Environment)

Contributor(s)

R.R.J. van de Pas – Mentor (TU Delft - Public Building and Housing Design)

Elise van Dooren – Mentor (TU Delft - Public Building and Housing Design)

H.L. van der Meel – Mentor (TU Delft - Architectural Engineering)

Sabina Tanović – Coach (TU Delft - Teachers of Practice / A)

André Mulder – Graduation committee member

Faculty
Architecture and the Built Environment
Copyright
© 2022 Rohan Shenoy
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Rohan Shenoy
Coordinates
52.005482, 4.370748
Graduation Date
02-11-2022
Awarding Institution
Delft University of Technology
Project
['AR3EX115']
Programme
['Architecture, Urbanism and Building Sciences | Explorelab']
Faculty
Architecture and the Built Environment
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Abstract

This Master's thesis project is conceived in two parts.

The first part is the research project and is titled <<The Art of Acquiring Flow>> where the study assesses an architect’s ability to experience ‘design flow’, during the ideation phase, based on the type of design tool utilized. In order to test the hypothesis, I conducted a workshop with a group of MSc architecture students. The students were asked to engage in two design conditions: where they sketch with analogous tools and where they sketch with digital tools. The comparison of these two conditions was based on an EEG and protocol analysis. The results indicate that the use of analogous sketching tools led to a ‘richer’ and prolonged ‘design flow’ experience that was non-tool focussed. The study provides insights into why analogous sketching is an essential activity during conceptual ideation and why it should be emphasized as a tool in design education going forward.

The second part is the design project and is titled <<A Living Lab for Flow>> where the design thematically focuses on the notion of flow in the emerging context where creativity and working deep have become the most valuable skill sets in our society. We spend, on average, more than 90% of our time indoors and with that being the case, the psychological and physiological impact of spaces on our well-being are critical aspects that can be explored. Thus, the design project is conceived as a neuroarchitecture research center where research is conducted on how spatial settings can feed and nurture the brain.

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