Causal Inference in DotA 2 when estimated through randomized data
S. Avgousti (TU Delft - Electrical Engineering, Mathematics and Computer Science)
J.H. Krijthe – Mentor (TU Delft - Pattern Recognition and Bioinformatics)
R.K.A. Karlsson – Mentor (TU Delft - Pattern Recognition and Bioinformatics)
K.A. Hildebrandt – Graduation committee member (TU Delft - Computer Graphics and Visualisation)
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https://github.com/stelios34S/Causal-inference-in-DotA-2-when-estimated-through-randomized-data.gitOther than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.
Abstract
Strategy games could be considered as an amazing playground for using Causal inference methods. The complex nature of the data and the built-in randomization help with testing causal inference in a scenario where in reality it would be hard and expensive. Randomized data in coherence with causal inference is well documented and tested, but not regarding the strategy game of interest DotA 2. To evaluate the quality of causal inference using randomized data for predictions in the game, the average causal effect estimand is used. The calculation of the average causal effect of certain events between different intervals and their comparison in addition to the calculation of the statistical Independence between variables of concern comprise the bulk of the research. The calculations allow for logical deductions and statistical correlations between values to reach a conclusion. The final verdict being that causal inference with randomized data is helpful for predicting events in DotA 2 but the amount of data and existing complex biases can be deceiving and can heavily influence the results.