Positive Gaming
Workshop on Gamification and Games for Wellbeing
Gustavo F. Tondello (University of Waterloo)
Rita Orji (Dalhousie University)
Kellie Vella (Queensland University of Technology)
Daniel Johnson (Queensland University of Technology)
Marierose Van Dooren (TU Delft - Form and Experience)
Lennart E. Nacke (University of Waterloo)
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Abstract
Gamification and games have been used and studied in a variety of applications related with health and wellbe-ing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recrea-tional games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a com-munity, discuss theoretical and practical considerations, and promote the development of research projects fo-cused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for inter-ested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming.
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