Print Email Facebook Twitter Weathering and debris simulation on high-resolution voxel scenes Title Weathering and debris simulation on high-resolution voxel scenes Author Kuijpers, Mika (TU Delft Electrical Engineering, Mathematics and Computer Science; TU Delft Computer Graphics and Visualisation) Contributor Eisemann, E. (mentor) Dijkstra, Y.M. (graduation committee) Billeter, M.J. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science Date 2023-06-14 Abstract Voxels are cells on a 3D regular grid. Voxel-based scenes have many applications, including frequent use in simulations or games. Over the years, the field of high-resolution voxel scenes has progressed significantly, allowing for compressing and real-time editing of high-resolution scenes. This possibility of editing high-resolution scenes led to various editing tools. This thesis aims to expand this set of tools with a focus on more complex simulation-based solutions. We explored the field of terrain weathering and decided on a spheroidal weathering tool to perform weathering on voxel-based scenes. One of the existing limitations of this particular method was that it did not account for debris simulation. We ultimately decided to add a granular simulation using a layer-based approach that integrates with the weathering tool but is also able to function in a standalone manner. This thesis presents three highly-customizable editing tools for voxel-based scenes: spheroidal weathering, granular simulation, and a combined tool that enables weathering with debris simulation. These tools are integrated into the HashDAG framework, which is a high-resolution voxel-grid method building upon a directed acyclic graph representation of a sparse voxel octree. Our solutions enable close to real-time editing for changes with a smaller regional support. There is room for improvement in terms of performance at scale, with various potential ideas presented in the future work section. Subject voxelweatheringspheroidal weatheringgranular simulationdebris simulationsimulationCUDA To reference this document use: http://resolver.tudelft.nl/uuid:38603eac-e9c1-4814-81e2-73aa2df9c25a Part of collection Student theses Document type master thesis Rights © 2023 Mika Kuijpers Files PDF Master_Thesis_Report_Mika ... ijpers.pdf 25.07 MB Close viewer /islandora/object/uuid:38603eac-e9c1-4814-81e2-73aa2df9c25a/datastream/OBJ/view