Print Email Facebook Twitter Improving the Visualization of 3D Simulations using Computer Game technology Title Improving the Visualization of 3D Simulations using Computer Game technology Author Bijl, J.L. Contributor Van Nieuwenhuizen, P.R. (mentor) Faculty Electrical Engineering, Mathematics and Computer Science Department Computer Graphics Date 2009-10-08 Abstract The game industry is one of the quickly advancing areas of software industry. Other areas of industry have things in common with the game industry, but are way behind. This is especially the case for the rendering done for simulations. The graphical quality of what is shown in simulation packages is about 10 years behind compared to the game industry. Because simulations in which the positions of objects play important roles, like logistics simulations, have a lot of things in common with computer games, they can use game technology. This research attempts to bridge the gap between the two industries, by creating a library that can be used to visualize the simulations, and that itself is based on a game rendering engine. In this way, the simulations can be visualized with a better quality, making use of the latest game technology. In this research, a proof of concept of such a visualization library is created, which utilizes the Ogre3D rendering engine. The working of the library and its general usefulness are demonstrated by using it to visualize two simulations. One of them is a simple DEVS simulation, the other is a complex container terminal simulation based on the DEVS formalism. It is found that the new visualization gives a huge increase in the realism of the graphics. By hiding implementation details and providing a configuration system, the solution is easier to use than the current visualizations of these simulations. Choices however need to be made in the trade-off between realism and rendering speed. As the solution is geared towards the future, it has been designed in a multi-threaded way. That has the drawback that it slows down the simulation on single-core processors. Subject SimulationVisualizationGameGraphics To reference this document use: http://resolver.tudelft.nl/uuid:61b8d02d-2413-4565-bcba-d7822b0a9476 Part of collection Student theses Document type master thesis Rights (c) 2009 Bijl, J.L. Files PDF paperfinalpublic.pdf 6.1 MB Close viewer /islandora/object/uuid:61b8d02d-2413-4565-bcba-d7822b0a9476/datastream/OBJ/view