Print Email Facebook Twitter Achieving Perceptually-Acceptable Early Renders in Spectral Progressive Rendering by Introducing Bias Title Achieving Perceptually-Acceptable Early Renders in Spectral Progressive Rendering by Introducing Bias Author Đào, Tan (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Eisemann, E. (mentor) van de Ruit, M. (mentor) Jonker, C.M. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2022-06-24 Abstract Spectral Monte-Carlo rendering can simulate advanced light phenomena (e.g., dispersion, caustics, or iridescence), but require significantly more samples compared to trichromatic rendering to obtain noise-free images. Therefore, its progressive variant typically exhibits an extreme amount of chromatic noise in early renders. To that end, we propose a two-stage progressive approach. We initially restrict the original wavelength distribution, then slowly relax it. In the process of relaxing the range of wavelengths, all wavelengths that are outside of that restricted range will be propagated. Thereby, we lower variance and increase the perception of these early renders with little overhead. Subject Computer graphicsSpectral renderingProgressive rendering To reference this document use: http://resolver.tudelft.nl/uuid:6b64f93d-9c18-415e-a1c1-4295f6bb9abc Part of collection Student theses Document type bachelor thesis Rights © 2022 Tan Đào Files PDF SpectralProgressiveRendering.pdf 38.08 MB Close viewer /islandora/object/uuid:6b64f93d-9c18-415e-a1c1-4295f6bb9abc/datastream/OBJ/view