Sketching with Tangibility

An intuitive approach to design products based on flexibility

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Abstract

The principles of compliant mechanisms have been available to engineering students, students of mechanical engineering. Designers or design students had very little understanding of the principles behind making compliant things(Appendix B- Interviews).

Through the course of this project, the relevance of compliant products to designers has been outlined. The basic general principles have been outlined and an introductory workshop experience has been curated using a worksheet as a tool to guide designers in their learning journey and in helping them design their first-ever compliant thing. The concept has been validated on two occasions with two user groups, one on the university level and the other on a professional level.

With the emergence of 3D printing as a manufacturing technology for the prototyping needs of a designer, the FDM 3D printing technology is used in attaining the results of the workshop.

To direct the project, the values of two stakeholders were considered. First, the IDE Academy, TUDelft. Second a mock business entity, Borderless Quadrant. Through these values, the mechanics of the workshop such as experiential learning, conversational learning have been shaped.

The methodological approach of the project is based on the double diamond approach and has - explore, define, develop and deliver phases.

During the exploration phase of the project, literature research coupled with interviews with subject matter experts was conducted. The challenges faced by product developers while designing compliant products were outlined. The current delivery of the IDE academy workshop was observed and points for improvement were noted down.

The literature research aided in formulating the basics of designing with the flexibility of products.

Going into the define phase of the project a vision was formulated i.e “The vision is to encourage play and exploration in the learning journey to get to simple, functional, tangible outcomes”.

Based on this vision, a co-creation workshop was set up with a small group of designers. The learnings from this were translated as guidelines for designers. The next step was to validate these guidelines through a workshop for design students that was organized by the IDE academy. For this workshop, the complexity was to deal with the higher number of participants and time. In providing the participants with a consistent learning experience, worksheets based on the guidelines were made. The workshop was successful in introducing this new concept to designers, contextualizing the relevance of designing with flexibility for them, and helping them autonomously achieve results on the topic. The next step was to validate it with professional designers and so the workshop was conducted in a design studio. After the workshop inputs were welcomed in making it more valuable to designers in actually being able to take this skill and apply it to their design practice.

Lastly, future directions are discussed and the possibility of a business is discussed.