S.M. Persaud
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14 records found
1
To validate the student’s enhancement in learning, an A/B test is executed which compares the PF approach using the experiential machine with traditional direct instruction (DI). Group A (nine students) used the machine and struggled before receiving instructional materials, while Group B (nine students) received direct instruction first. The students were interviewed on their experiences after the workshop and tested online on the content.
Results showed significant differences in student perceptions and experiences. Group A, using the experiential machines, felt more confident, enthusiastic, intrigued, and engaged compared to Group B. However, test scores of the exam a week later showed little differences between the two approaches.
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To validate the student’s enhancement in learning, an A/B test is executed which compares the PF approach using the experiential machine with traditional direct instruction (DI). Group A (nine students) used the machine and struggled before receiving instructional materials, while Group B (nine students) received direct instruction first. The students were interviewed on their experiences after the workshop and tested online on the content.
Results showed significant differences in student perceptions and experiences. Group A, using the experiential machines, felt more confident, enthusiastic, intrigued, and engaged compared to Group B. However, test scores of the exam a week later showed little differences between the two approaches.
In 2022, a new course on Repair was introduced. This course aligns with repair and with other R strategies like refurbishing, remanufacturing, and recycling. To engage students, the productive failure pedagogy was implemented in 8 weekly workshops. This method starts with an unsolvable exploratory problem, motivating students to learn the necessary knowledge. Workshops cover product architecture, disassembly documentation, part prioritization, legislation, directives, and human factors in repair design. The course, a master elective, has seen 25 to 50 students per run, working on client-based products to demonstrate improved circular economy fit.
This is the second IDE curriculum course using productive failure. Student evaluations (20 respondents) rated the course highly, with an overall grade of 8.5 out of 10 and a teaching, coaching, and feedback score of 4.68 out of 5. Students were highly engaged in making the circular economy actionable.
The paper will present the course, student outcomes, and qualitative learning experiences, focusing on the experiential learning aspect and the effects of productive failure on engineering courses. ...
In 2022, a new course on Repair was introduced. This course aligns with repair and with other R strategies like refurbishing, remanufacturing, and recycling. To engage students, the productive failure pedagogy was implemented in 8 weekly workshops. This method starts with an unsolvable exploratory problem, motivating students to learn the necessary knowledge. Workshops cover product architecture, disassembly documentation, part prioritization, legislation, directives, and human factors in repair design. The course, a master elective, has seen 25 to 50 students per run, working on client-based products to demonstrate improved circular economy fit.
This is the second IDE curriculum course using productive failure. Student evaluations (20 respondents) rated the course highly, with an overall grade of 8.5 out of 10 and a teaching, coaching, and feedback score of 4.68 out of 5. Students were highly engaged in making the circular economy actionable.
The paper will present the course, student outcomes, and qualitative learning experiences, focusing on the experiential learning aspect and the effects of productive failure on engineering courses.
Nowadays, designers deal with increasingly complex and meaningful challenges. Because of that, design schools are required to deliver professional designers capable of handling what future decades might bring. Therefore, resilience, generally described as the process of adapting well in the presence of adversity, makes it a valuable quality future generations of designers could develop. As resilience is still an abstract concept within the education domain, this MSc graduation project aimed to explore how it could be built and enhanced in such context. The approach chosen to tackle that question was initially to analyse the literature regarding resilience. Then, to perform an in-depth autoethnographic study in a moment resilience was systematically present in the faculty of Industrial Design Engineering: the COVID19 lockdowns. Finally, the learnings from that period and previous literature research were synthesized into a theoretical framework that aims to assist educators in conceptualizing interventions to foster resilience in learning systems. This framework was implemented to design and evaluate My Rubric, a co-creative guide for adaptive assessment, which aims to offer a constructive and resilient alternative to the current rubric.
In September 2021 the faculty of Industrial Design Engineering has implemented a completely revised bachelor. Important differences between the old and the new bachelor are its focus on design for higher complexity, the teacher as a coach, and the need for students to learn in an autonomous way. Within the bachelor, first year engineering students are introduced to the world of physical embodiment of products. This includes materials and design, manufacturing techniques, functional analysis, product architecture and mechanics modelling. In the past years we used a classical approach in teaching mechanics of materials using direct instructions and problem-based learning as the learning approach. Unfortunately, many design coaches observed that the acquired engineering knowledge was applied superficially or even left out of scope in students' design projects. The complete overhaul of the bachelor and the seemingly short retention of topics related to product engineering, made us change our learning approach from Direct Instruction to Productive Failure (PF). Making mistakes is an important condition for learning, and Productive Failure incorporates this while promoting autonomous learning. In essence, Productive Failure is a method that fosters effective learning and fits very well with a general design approach of iterative and explorative learning. During the development of UPE, we designed several workshops in a PF kind of fashion and applied it in the 2021 course. During the run we came across several hurdles in teaching, related to workshop design, and the impact of changing learning culture, and the teachers' role. This paper will discuss our findings when applying Productive Failure in our own class which is used to improve the course and line up the educational team in becoming productive-failure teachers.
In our Integrated Product Design master at the Delft faculty of Industrial Design Engineering we see a growing diversity in our student population. Besides a growing number of different nationalities there are also significant differences in prior education, competences, and socioemotional aspects. Within the Advanced Embodiment Design (AED) course, students work in teams on a client-based design project for one full semester. In 2018-2019, 22 student-teams started out their endeavour, coached by eight coaches. Within the course an important learning objective we want to offer students is the opportunity to experience and perform in a successful team, acknowledge all students' input, and experience a successful result. During the process of embodiment design, the project teams come across several hurdles which challenges team performance and their project progress, and thereby influences the project results. To maximise the performance of student design-teams we have conducted two studies researching the challenges these teams come across over the course of the semester. One study was based on the coaches' experiences during the project (Flipsen & Persaud, 2016), and the other one on the students' individual reflections on the project (Flipsen, Persaud & Magyari, 2021). The challenges our students come across are analysed and relate to becoming a team, doing the project right, and finalising the project successfully. The results of both studies are used to develop a framework supporting coaches in maximising the performance of multi-diverse design teams. The framework is built around the Theory U (Scharmer 2016), a model describing how teams work with each other, following the right path to success (presencing) or off-tracking by muddling through, or by absencing. To track the different team's performances, we use a project-group tracking-system existing of seven Key Performance Indicators combined with a coach journal. The combination of KPI's help the team of coaches to pinpoint lower performing teams and intervene when needed. In this paper we will present the framework, consisting of (i) preparatory activities to initiate trust, teambuilding, and a successful student cooperation, (ii) a system to track the student-teams' health and performance and pinpoint troublesome groups, and (iii) responsive activities related to the hurdles teams might come across and how to reverse them. To assist the individual coach, we have developed several responsive activities the coach can use to intervene, slowing down the process of dysfunctionality and revert the process towards highly performing teams. The activities are tested in the two cohorts following our initial studies in 2018-2019.
Dialogue for design teams
A case study of generative conversations for dealing with diversity
Handle with care
Coaching multi-diverse project groups to become healthy desing teams
Handle with care
Coaching multi-diverse project groups to become healthy design teams
In the IPD masters in Industrial Design Engineering (TU Delft) we see a growing diversity in students. In recent years, the number of international students has grown to more than a third. Besides nationalities we also see differences in prior education, socio-emotional aspects and competences. In one of the masters courses Advanced Embodiment Design (AED), students work in teams on a client-based design project for one semester (21 European Credits). The student teams are supervised by coaches on a weekly basis. In recent years we increasingly noticed that the differences in background can lead to complications within the various teams. Examples are communication confusion, frustration and sometimes interpersonal collisions. There is a growing gap between the team members on cognitive and socio-emotional aspects and their ability to deal with this constructively. Within our team of coaches, we therefore focus mainly on keeping teams functioning in a healthy way and to a lesser extent on content and project results. With this course we want to offer students the opportunity to experience and perform in a successful team, acknowledge every student input and experience a successful result. To implement this vision and support our student teams, we started out with a project-group tracking-system using key performance indicators (KPIs). The KPIs gave the group of coachs insights in the performance of their own student groups relative to that of other groups. With this tracking system we could quickly pinpoint troublesome groups and individuals, which were used to lead our discussions during weekly coach meetings. During our weekly meeting we only discussed troublesome groups and tried to come to applicable solutions which could be implemented immediately. The solutions were found in literature, experiences within our own coach team, and making use of external experts. This paper presents our findings on improving multi-diverse team-performance by close tracking of their performance. We will focus on three major aspects of our findings: measuring student projects performance during the course, our experience and dealings with diversity in student teams, and on how the collaborating coach-Team helped in maximizing student-Team performance.