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E. Giaccardi

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67 records found

Facilitating Agential Cuts in Forest Data Across More-than-human Scales

Conference paper (2025) - Elisa Giaccardi, Seowoo Nam, Iohanna Nicenboim
As cities worldwide adopt data-driven approaches to optimize urban forests, computational tools like agent-based models (ABMs) are increasingly popular to simulate forest growth and inform planting decisions. However, ABMs often focus on individual metrics, neglecting forests as interdependent ecosystems. Rooted in anthropocentric ideals, these models risk reducing forests to infrastructures for human benefit, undermining their long-term resilience. This pictorial challenges these limitations by exploring how interface design can transcend reductive, agent-centric representations to foster relational understandings of forest ecosystems as more-than-human bodies. Drawing on feminist theorist Karen Barad's concepts of "diffraction"and "agential cuts,"we craft a repertoire of diffractive interfaces that engage with forest simulation data, revealing how more-than-human bodies can be encountered across diverse temporal, spatial, and agential scales. Through this design exploration, we operationalize more-than- human perspectives in data practices, deepening our understanding of the performative dimensions of interfaces and advancing nuanced, practical approaches to more-than-human design. ...

A new perspective on household improvisation and responses from heat pump supply-side actors

Journal article (2025) - Evert van Beek, Stella Boess, Alessandro Bozzon, Elisa Giaccardi
This paper innovates in the relationship between sustainable technology suppliers and users, using the example of heat pumps. Heat pumps are necessary for energy transitions in Europe. However, in everyday life in households, heat pumps are often not used as the technology developers intended. This discrepancy presents a challenge for heat pump supply-side actors such as manufacturers and resellers. This paper first presents a design perspective on user improvisation and highlights its value for innovation. We synthesized the perspective in a sensitizing video. We then employed this video to engage with nine supply-side professionals in the Dutch heat pump value network and conducted semi-structured interviews with them to understand their responses to improvisation. We categorized their responses and identified the factors influencing the choice of response. We identify ten different responses and nine motivating factors. We then interpret the responses in the light of our design perspective on user improvisation to highlight areas for socio-technical innovation in the relationship between the heat pump supply and use sides. This innovation can support heat pump uptake and satisfaction and thus improve the quality and rate of renovations. ...
Journal article (2024) - Evert van Beek, Stella Boess, Alessandro Bozzon, Elisa Giaccardi
Domestic heating systems need to change to meet climate targets. We draw on practice theoretical concepts to understand what is needed to integrate heat pumps in Dutch households. From a design orientation, we view households as creative actors integrating technologies into daily life. We report on an ethnographic study of the disruptions and resulting reconfigurations that occur when heat pumps are introduced in Dutch households. Our findings reveal a variety of practice reconfigurations around heat pumps. We also find that these reconfigurations are related to and may influence other practices, including professional practices. We discuss our findings in relation to policy, technology development, and design, and conclude that the required reconfigurations in Dutch household practices could be supported, and that innovative practice reconfigurations emerging from internal household dynamics could contribute to sustainability transitions. ...

Exploring Materiality in Caring for Microbes in Everyday Life

Materiality of artefacts holds the potential to intricately and dynamically shape our daily practices. We posit this capacity can be harnessed in fostering creative unfolding of everyday care practices towards living artefacts. To explore this premise, we designed a cyanobacterial living artefact with air purifying capacity, and invited eight participants to live with and care for it for two weeks. The artefact can be situated in diverse locations within domestic spaces, wherever the participant would consider air purification necessary and certain lighting conditions beneficial for the artefact’s vitality. This versatility is supported by the artefact’s colour-changing, pliable, adhesive, and suspendable nature. We analysed visual documentation and semi-structured interviews of participants’ experiences of the artefact. Our findings suggest distinct roles of materiality for care regarding labour, knowledge, and exploration. We further highlight the intricate design space encompassing openness, temporalities and semantic fitness towards nurturing mutualistic care in human-microbe interactions. ...

Towards a hauntological approach to decolonial design for/with AI practices

Journal article (2024) - Mugdha Patil, Nazli Cila, Johan Redström, Elisa Giaccardi
This is a critique of how designers deal with temporality in design to speculate about socio-technical futures. The paper unpacks how embedded definitions and assumptions of temporality in current design tools contribute to coloniality in designed futures. Based on this critique, we reject the notion that it is only AI that needs fixing, as design practice becomes implicated in how oppression extends from physical systems to global digital platforms. To make these issues visible, we dissect the Futures Cone model used in speculative design. As an alternative, the paper then presents hauntology as a vocabulary that can aid designers in accommodating pluriversal histories in anticipatory futures and reorienting their speculative tools. To illustrate the benefits of the proposed metaphors, the paper highlights examples of coloniality in digital spaces and emphasizes the failure of speculative design to decolonize future imaginaries. Using points of reference from hauntology, ones that engage with states of lingering or spectrality, and notions of nostalgia, absence, and anticipation, the paper contributes to rethinking the role that design tools play in colonizing future imaginaries, especially those pertaining to potentially disruptive technologies. ...
Book chapter (2024) - Somaya Ben Allouch, Roy Bendor, Elisa Giaccardi, Irina Yatskiv, Jeroen Raijmakers, Johan Redström, Irina Shklovski, Rachel Charlotte Smith, Chris Speed, Heather Wiltse

Does AI Need Designing? Exploring Design in Clinical AI

Conference paper (2024) - Somayeh Ranjbar, Jeroen Raijmakers, Peter Lloyd, Elisa Giaccardi, Somaya Ben Allouch
This Conversation at DRS2024 in Boston, attracting around 30 participants, centered on the evolving role of design within multidisciplinary AI teams, particularly in the context of the development of clinical AI applications. As AI is entering healthcare, questions are being raised if and how designers can contribute to AI-driven clinical solutions and whether they need to develop potential other skills and responsibilities. Drawing from ongoing research and insights from various workshops and interviews, the conversation highlighted the importance of the negotiation of agency between humans and machines in clinical settings, translational design for patients, data hierarchy and its impact on design, and finally the importance of language and storytelling in framing interactions mediated by AI. ...
Foreword postscript (2024) - Elisa Giaccardi, Roy Bendor
Journal article (2023) - E. Karana, H.L. McQuillan, Valentina Rognoli, Elisa Giaccardi
Introduced in 2020, the notion of living artefacts encompasses biodesign outcomes that maintain the vitality of organisms such as fungi, algae, bacteria, and plants in the use of everyday artefacts, enabling new functions, interactions, and expressions within our daily lives. This paper situates living artefacts at the intersection of the sustainability discourse and more-than-human ontologies, illuminating the unprecedented opportunities that living artefacts present for regenerative ecologies. These ecologies are characterized by a fundamental inclination toward mutualism, creativity, and coevolution. In regenerative ecologies, the human-nature relationship transcends the binary distinction and it manifests as a single autopoietic system in which the constituent members collaboratively engage in the creation, transformation, and evolution of shared habitats. The paper outlines five pillars, supplemented by guiding questions and two illustrative cases, to aid designers in unlocking, articulating, and critically evaluating the potential of living artefacts for regenerative ecologies. ...
Conference paper (2023) - Daisy Yoo, Tilde Bekker, Peter Dalsgaard, Eva Eriksson, Simon Skov Fougt, Christopher Frauenberger, Batya Friedman, Elisa Giaccardi, Anne Marie Hansen, More authors...
In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths. ...

A study of crises and conflicts in the more-than-human home

By 2027 more than 530 M homes will likely adopt at least one type of automated system. This means that a growing number of residents will be living with automated technology in the home, everyday. But living with smart homes is full of conflicts between what residents find appropriate and what technology does instead. Previous research, centering end-user needs, has often focused on smooth living experiences through graphical user interfaces and improved predictions. In this research, we take the more-than-human lens of co-performance to put crises in everyday practices in view, and to conceptualize a new notion of interface. Based on ethnographic data from 11 households, our findings illustrate how crises reveal conflicting ideas of appropriateness, how residents reconfigure their co-performances with technology in response to everyday crises, and how new interfaces are enacted as a result. We conclude by illuminating how researchers and designers should not look at the conflicts and crises emerging in the more-than-human home as something of which to get rid. Instead, they are opportunities for residents and buildings to respond to one another in the context of everyday life and to enact interfaces that were not pre-designed into the building. ...

Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts

Microbes offer designers opportunities to endow artefacts with environmental sensing and adapting abilities, and unique expressions. However, microbe-embedded artefacts present a challenge of temporal dissonance, reflected by a “time lag” typically experienced by humans in noticing the gradual and minute shifts in microbial metabolism. This could compromise fluency of interactions and may hinder timely noticing and attending to microbes in living artefacts. In addressing this challenge, we introduce Cyano-chromic Interface, in which photosynthetic activity of cyanobacteria (Synechocystis sp. PCC6803) is timely surfaced by an electrochromic (EC) material through its monochromatic display. Grounded through interface performance characterization and design primitives, we developed application concepts through which we instantiate how the interface can be tuned for diverse functional and experiential outcomes in living artefacts. We further discuss the potential of aligning human-microbe temporalities for enriched interactions and reciprocal relationships with microbes, and beyond. ...

Representing and annotating enacted interfaces in co-performances using the screenplay

Conference paper (2023) - E. van Beek, Elisa Giaccardi, S.U. Boess, A. Bozzon
Automated and connected technologies are increasingly present in everyday life. The concept of co-performance offers a new perspective on artificial agency by understanding artifacts as capable of performing everyday practices next to people. In this pictorial we adopt a lens informed by co-performance, and propose the visual vocabulary of the screenplay as a novel way to represent and annotate co-performances. We highlight conflicts and how they are they are resolved through the enactment of new interfaces in-use. We visually represent and annotate scenes found in data from a study of households living with smart technologies. Using this visual vocabulary reveals the role of time, embodiment, character development and more, in the enactment of interfaces. ...

How Can We Misunderstand AI Better?

Conference paper (2023) - Iohanna Nicenboim, Shruthi Venkat, Neva Linn Rustad, Diana Vardanyan, Elisa Giaccardi, Johan Redström
Conversation Starters is a series of interactive prototypes that probe how to design explainable interactions with AI in everyday life. Taking a more-than-human approach, we explore how 'failures' could be transformed into opportunities for situated understandings of AI. We describe the process of designing fictional artifacts and scenarios about conversational agents that can grow at home. While overall the project suggests that misunderstandings could help people develop sensitivities for knowing when to trust AI systems, the metaphor of 'growing an AI' (which positions training as a matter of care), highlights that practices of sharing and experimenting could be valuable starting points for designing explainable and trustworthy interactions with of AI. ...

A Taxonomy of Digital Tools for Biodesign

This paper offers a taxonomy of digital tools for crafting habitabilities in biodesign practices. Over the past decade, interest has grown among design and Human-Computer Interaction (HCI) scholars to explore the potentials of living organisms for novel responsive behavior and interaction possibilities. Yet, to date, it remains unexplored how digital technologies can support the design of living artefacts, that is, artefacts in which the organism is alive at the time of use. Our taxonomy bridges this gap by examining and reinterpreting the roles existing digital tools can play in the exploration of the abilities of things to provide a habitat for living artefacts both at design time and use time, i.e., crafting habitabilities in biodesign. The taxonomy is grounded in a systematic analysis of ten cases of living artefacts from art, design, and HCI, and it identifies three roles for digital tools: understanding, embodying, and perpetuating the habitat. Forwarding a relational perspective through the lens of habitability, this work promotes the mutual wellbeing of both humans and non-humans in biodesign. ...
Conference paper (2022) - Aykut Coskun, Nazli Cila, Iohanna Nicenboim, Elisa Giaccardi, Laura Forlano, Christopher Frauenberger, Marc Hassenzahl, Clara Mancini, Ron Wakkary
The last decade has witnessed the expansion of design space to include the epistemologies and methodologies of more-than-human design (MTHD). Design researchers and practitioners have been increasingly studying, designing for, and designing with nonhumans. This panel will bring together HCI experts who work on MTHD with different nonhumans as their subjects. Panelists will engage the audience through discussion of their shared and diverging visions, perspectives, and experiences, and through suggestions for opportunities and challenges for the future of MTHD. The panel will provoke the audience into reflecting on how the emergence of MTHD signals a paradigm shift in HCI and human-centered design, what benefits this shift might bring and whether MTH should become the mainstream approach, as well as how to involve nonhumans in design and research. ...
How can humans remain in control of artificial intelligence (AI)-based systems designed to perform tasks autonomously? Such systems are increasingly ubiquitous, creating benefits - but also undesirable situations where moral responsibility for their actions cannot be properly attributed to any particular person or group. The concept of meaningful human control has been proposed to address responsibility gaps and mitigate them by establishing conditions that enable a proper attribution of responsibility for humans; however, clear requirements for researchers, designers, and engineers are yet inexistent, making the development of AI-based systems that remain under meaningful human control challenging. In this paper, we address the gap between philosophical theory and engineering practice by identifying, through an iterative process of abductive thinking, four actionable properties for AI-based systems under meaningful human control, which we discuss making use of two applications scenarios: automated vehicles and AI-based hiring. First, a system in which humans and AI algorithms interact should have an explicitly defined domain of morally loaded situations within which the system ought to operate. Second, humans and AI agents within the system should have appropriate and mutually compatible representations. Third, responsibility attributed to a human should be commensurate with that human’s ability and authority to control the system. Fourth, there should be explicit links between the actions of the AI agents and actions of humans who are aware of their moral responsibility. We argue that these four properties will support practically minded professionals to take concrete steps toward designing and engineering for AI systems that facilitate meaningful human control. ...
Conference paper (2022) - Q. He, LWL Simonse, Elisa Giaccardi
Along with the increase in average life expectancy, the world’s elderly population is expected to grow to 2.1 billion by 2050. Aging marks a sensitive and vulnerable period of life, with loss of roles and functions and increased dependence on others, often reflected in a decline in quality of life. As everyone experiences ageing, the need to achieve a satisfactory old age for all in the future means that more research and a better systematic understanding of aging and elder well-being are needed. Especially as changing demographics put growing pressure on public health and finance and the provision of long-term care becomes increasingly inadequate. In this study, we have systematically scoped three streams of literature, design, social studies and digital technology, based on Arksey and O’Malley’s (2005) methodological framework. We report on our ongoing work scoping our research on three core elements: Aging and elder well-being, Community services and AIoT. Our preliminary review revealed a cluster of ethnographic studies on ‘aging in place’ in which community services appeared to be of interest. Several survey studies confirm that most elders prefer to receive care from their families rather than in institutions. In a cluster with a systemic lens, community services have been studied to become an increasingly important model of long-term care, and a few have demonstrated that community services are more effective in supporting elders’ interests and care preferences. Within the digital technology stream, an emerging cluster of studies proposes Artificial intelligence and Internet of Things (AIoT) as potential solutions to the challenges associated with an aging society. AIoT integrated into elderly care expands the range of services and supports social well-being. Experimental studies with prototyped technologies are studied in relation to outcomes of improving the self-care experience of elders at home and how AIoT facilitates the development and sharing of their unique coping strategies, thereby maintaining their vitality and independence. However, only a few studies concentrate on AIoT as part of community services. Overall, our systemic review work in progress unpacks the relevant literature into different clusters and categories, including theoretical lenses, research methods, findings and outcomes. The initial charting of the studies indicates that despite the accumulation of previous research, the current body of knowledge on the interplay of aging and elder well-being, community services, and AIoT is underdeveloped, with unresolved issues at multiple levels of the community care model, including policy, organization, services and individuals. ...
Nowadays, designers deal with increasingly complex and meaningful challenges. Because of that, design schools are required to deliver professional designers capable of handling what future decades might bring. Therefore, resilience, generally described as the process of adapting well in the presence of adversity, makes it a valuable quality future generations of designers could develop. As resilience is still an abstract concept within the education domain, this MSc graduation project aimed to explore how it could be built and enhanced in such context. The approach chosen to tackle that question was initially to analyse the literature regarding resilience. Then, to perform an in-depth autoethnographic study in a moment resilience was systematically present in the faculty of Industrial Design Engineering: the COVID19 lockdowns. Finally, the learnings from that period and previous literature research were synthesized into a theoretical framework that aims to assist educators in conceptualizing interventions to foster resilience in learning systems. This framework was implemented to design and evaluate My Rubric, a co-creative guide for adaptive assessment, which aims to offer a constructive and resilient alternative to the current rubric. ...