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P.M.A. Desmet

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User Concerns Regarding Social Robots for Mood Regulation

A Case Study on the “Sunday Blues”

While recent research highlights the potential of social robots to support mood regulation, little is known about how prospective users view their integration into everyday life. To explore this, we conducted an exploratory case study that used a speculative robot concept—Mora—to ...
By exploring the potential of liminal design for museums and exhibitions through the intentional juxtaposition of the familiar and the unfamiliar, we offer perspectives to ignite visitors’ imagination. The theoretical framework connecting liminality, transformative experiences, a ...

Orchestrating acts of kindness

An exploratory framework for designing beneficial kindness interventions

Acts of kindness can enhance well-being for both actors and recipients. Consequently, numerous products and technologies have been created to foster such behaviors. However, existing design interventions often assume that any kind act will positively impact well-being, neglectin ...
Despite the ever-changing wishes and desires accompanying today’s rapid pace of technological innovation, basic psychological needs remain enduring sources for human functioning, development, and well-being. A shared language of needs, further with design-oriented measurement too ...
"What If...?" – Activity Workbook

This workbook is a practical toolkit filled with creative exercises designed to guide young people (ages 10–14) through a step-by-step design process focused on complex social issues (e.g., poverty, inequality, climate change, divorce, m ...
Generative AI systems are increasingly capable of expressing emotions through text, imagery, voice, and video. Effective emotional expression is particularly relevant for AI systems designed to provide care, support mental health, or promote wellbeing through emotional interactio ...

Edible innovations

Testing the WOW impact of 3D printed chocolate packaging

3D food printing is an emerging processing technology with a profound impact on both the food industry and consumer experiences. It currently makes it possible to process a wide range of food materials into custom-designed and safe-to-consume 3D printed foods. One notable applica ...

Emotions by design

Using the science of emotions to created beloved products and services

Design without emotion falls flat. This book shows how to harness emotion to create products that connect, engage, and make a lasting impact.
Why do some products become beloved while others are quickly forgotten? Design profoundly shapes our lives, often in unnoticed but sig ...

Wake Up and Smell the Coffee

34 Alarm Clocks to Fulfill Fundamental Needs

The alarm clock designs are based on a typology of 13 fundamental needs developed by Desmet and Fokkinga (2020), as outlined in their work Beyond Maslow’s pyramid: Introducing a typology of thirteen fundamental needs for human-centered design (Multimodal technologies and interact ...

A consent for myself/ourselves

Designing for responsible use of autoethnography

This study explores the ethical complexities of using introspective methods, particularly autoethnography, in design research. Drawing from relevant literature, we identify six significant ethical risks – psychological or emotional, physical, privacy, social, career and economic, ...
"What If...?" – A Guide for Facilitators

This guide is designed to help educators, youth workers, and coaches engage young people (ages 10–14) in creative design processes to explore and respond to complex social issues such as poverty, inequality, climate change, or fam ...
Design for mood regulation is an emerging design area that is gaining growing interest. However, there is limited guidance on what designers should consider when creating interventions to support mood regulation. To address this gap, we conducted an exploratory case study focused ...

Introducing the Fundamental User Needs (FUN) Scales

Assessing Need Satisfaction and Frustration in Design-Mediated Interactions

This paper introduces the Fundamental User Needs (FUN) Scales, tailored to measure need satisfaction and frustration in design-mediated interactions. The development and initial validation process included a preparation phase and four studies. Adopting a deductive approach, we ge ...
Part 2 of this article introduces the Experience Design Introspection (XDI) workshop. This educational initiative aims to nurture designers’ emotional connoisseurship through a sensibility-oriented approach. We begin by discussing the philosophical underpinnings of XDI, which inc ...

Technology and Meditation:

Exploring the Challenges and Benefits of a Physical Device to Support Meditation Routine

Existing studies of technology supporting meditation habit formation mainly focus on mobile applications which support users via reminders. A potentially more effective source of motivation could be contextual cues provided by meaningful objects in meaningful locations. This long ...

Happy urban public spaces

A systematic review of the key factors affecting citizen happiness in public environments

Urban spaces play a crucial role in shaping the happiness of individuals and communities. However, understanding the factors that contribute to urban happiness is challenging due to the complex and subjective nature of the concept, as well as the scattered nature of the relevant ...

Button Bash

Spelenderwijs energie opladen op kantoor

The influence of design on wellbeing and happiness in research is growing across various design domains, including products, services, systems, and environments. Despite the existence of theories addressing wellbeing and happiness, a challenge remains to bring them to life throug ...
This two-part article explores the concept of emotional connoisseurship—the art of appreciating lived emotional experiences in emotion-driven design (EDD). In Part 1, we aim to establish and position the concept within the current EDD theoretical landscape. We first review the co ...