A.E. Pohlmeyer
Please Note
25 records found
1
Orchestrating acts of kindness
An exploratory framework for designing beneficial kindness interventions
Daily doses of wellbeing
How everyday technology can support positive activities
Editorial
Design for wellbeing, happiness, and health
Background: Taking care of products is a relevant approach to prolong products’ lifetimes and retain their desired level of performance, and is thus an important aspect of sustainable consumer behaviour. Although consumers have a general motivation to take care of their products, previous research has shown that they struggle to repair, maintain or treat their products carefully in daily life. Design has the potential to increase consumers’ product care activities, but designers need more knowledge and distinct strategies to evoke this product care behaviour with consumers. Methods: By the means of a multi-method approach—individual and group brainstorming sessions as well as an analysis of existing solutions—we created a large number of ideas on how to stimulate product care among consumers. Results: We were able to summarize these ideas in a clustering session into eight strategies and 24 sub-strategies that can foster product care through design. These eight strategies are: social connections, informing, enabling, appropriation, control, awareness, antecedents & consequences, and reflecting. The integration of the consumer perspective into strategies for product care extends currently known design strategies for repair and maintenance. To support designers in the implementation of these strategies, we developed a toolkit that can be used in the product development process of different product categories. Conclusions: This paper identifies product care strategies that have a distinct focus on the consumers’ perspective of sustainable behaviour and that can be stimulated through design. These rather psychologically-driven strategies thereby complement existing technology- and product-oriented design strategies. Furthermore, to facilitate implementation, a design toolkit has been developed that points to key requirements in practice.
In this paper, we introduce a framework that conceptualizes a multi-stage process through which technology can promote sustained wellbeing. Intentional wellbeing-enhancing activities form the centerpiece linking direct product interaction to, ultimately, wellbeing. The framework was developed following a bottom-up–top-down approach by integrating theoretical knowledge from positive psychology, behavioral science and human–computer interaction (HCI)/design with empirical insights. We outline (a) the framework, (b) its five main stages including their multidisciplinary theoretical foundations, (c) relations between these stages and (d) specific elements that further describe each stage. The paper illustrates how the framework was developed and elaborates three major areas of application: (design) research, design strategies and measurement approaches. With this work, we aim to provide actionable guidance for researchers and IT practitioners to understand and design technologies that foster sustained wellbeing.
Designing for Positive Emotions
Issues and Emerging Research Directions
characteristics of positive emotions. Ethical issues of designing for positive emotions are reflected regarding its implications for well-being with suggestions to resolve them. Besides, the paper discusses emerging research directions,
ranging from design tools to distinguish diverse positive emotions, the added value of exploring expressive interaction qualities of positive emotions, to advantages of involving tool users (e.g., designers and project stakeholders)
in the development process. ...
characteristics of positive emotions. Ethical issues of designing for positive emotions are reflected regarding its implications for well-being with suggestions to resolve them. Besides, the paper discusses emerging research directions,
ranging from design tools to distinguish diverse positive emotions, the added value of exploring expressive interaction qualities of positive emotions, to advantages of involving tool users (e.g., designers and project stakeholders)
in the development process.
TinyTasks at Work
Improving Work Engagement and Performance using Behavioral Intervention Technology
Editorial
Design for Subjective Wellbeing
for an approach to design for well-being that includes three main ingi-edients: design for pleasure, personal significance and virtue. These ingredients will be detailed in depth and several directions to design for well-being will be introduced, addressing both challenges and opportunities for design theoiy and practice. ...
for an approach to design for well-being that includes three main ingi-edients: design for pleasure, personal significance and virtue. These ingredients will be detailed in depth and several directions to design for well-being will be introduced, addressing both challenges and opportunities for design theoiy and practice.
EmotionPrism
A design tool that communicates 25 pleasurable human-product interactions
What role does the design of products, services, and the built environment have on people's psychological well-being? This chapter introduces the emerging field of Positive Design, which studies the mechanisms and manifestations of design that stimulates human flourishing. After a brief account of research on Positive Psychology Interventions, this chapter examines the possibilities and limitations of design for well-being. It is argued that especially the enablement of pleasurable and meaningful experiences and activities in daily life is a promising approach. Four Positive Design examples related to taking notice and savouring are provided in order to illustrate new forms of Positive Psychology Interventions. These examples range from designs whose explicit core function is the promotion of well-being to common, everyday products that foster determinants of well-being as an additional effect. A number of challenges that Positive Psychology Interventions in practice currently face and the potential benefits of Positive Design are considered. In particular, this chapter discusses the strengths of Positive Design in terms of reach, adherence, and person-context-activity-fit.
Developing Usage Guidelines for a Card-Based Design Tool
A Case of the Positive Emotional Granularity Cards
research insights and to make them usable in a design process. There are various examples of card
tools and guidelines for developing a card set itself, yet there has been little research into how the
usage of card tools can be systematically formulated. Although the existing literature on card tools
often presents certain usages, it rarely explicates how the usage was structured, and provides few
references to the underlying decisions.
Methods Through a case study of the positive emotional granularity cards, this paper presents
a bottom-up approach in which designers’ needs and their own techniques to use the cards are
reflected in formulating new card usage guidelines. Three design workshops were conducted, each
of which explored how designers made use of the cards in the three design activities respectively: (1)
assimilating nuances of positive emotions; (2) specifying emotional intentions; and (3) generating
product ideas. In a creative session with design researchers, the workshop findings were translated
into usage guidelines.
Results There were individual differences in designers’ ability to make use of the PEG cards.
At one end of the spectrum was the designer who immediately started to play and explore the cards,
creating his or her own usage rules. At the other end of the spectrum was the designer who needed
instructions to get started. Most designers explored usage, but at the same time they felt insecure
about getting value without having some guidance. The workshops allowed us to spot the benefits
and drawbacks of the techniques the designers used, and to identify their needs in using the PEG
cards. The creative session resulted in the PEG card guidelines that assist and inspire designers in
the three design activities.
Conclusions Provisional usage guidelines can considerably contribute to a card tool’s usefulness,
even if the card usage is envisioned to be open-ended and versatile. The bottom-up approach proved
valuable to generate new insights into how a card set can best be used and how designers can be
guided when using the card set. ...
research insights and to make them usable in a design process. There are various examples of card
tools and guidelines for developing a card set itself, yet there has been little research into how the
usage of card tools can be systematically formulated. Although the existing literature on card tools
often presents certain usages, it rarely explicates how the usage was structured, and provides few
references to the underlying decisions.
Methods Through a case study of the positive emotional granularity cards, this paper presents
a bottom-up approach in which designers’ needs and their own techniques to use the cards are
reflected in formulating new card usage guidelines. Three design workshops were conducted, each
of which explored how designers made use of the cards in the three design activities respectively: (1)
assimilating nuances of positive emotions; (2) specifying emotional intentions; and (3) generating
product ideas. In a creative session with design researchers, the workshop findings were translated
into usage guidelines.
Results There were individual differences in designers’ ability to make use of the PEG cards.
At one end of the spectrum was the designer who immediately started to play and explore the cards,
creating his or her own usage rules. At the other end of the spectrum was the designer who needed
instructions to get started. Most designers explored usage, but at the same time they felt insecure
about getting value without having some guidance. The workshops allowed us to spot the benefits
and drawbacks of the techniques the designers used, and to identify their needs in using the PEG
cards. The creative session resulted in the PEG card guidelines that assist and inspire designers in
the three design activities.
Conclusions Provisional usage guidelines can considerably contribute to a card tool’s usefulness,
even if the card usage is envisioned to be open-ended and versatile. The bottom-up approach proved
valuable to generate new insights into how a card set can best be used and how designers can be
guided when using the card set.
Diseño positivo
Guía de referencia
When ‘Feeling Good’ is not Good Enough
Seven Key Opportunities for Emotional Granularity in Product Development
reflects the ability to interpret and represent the experience of positive emotions with precision and specificity. Interviews were conducted
with twenty-five design professionals to understand their needs and expectations with respect to the value of PEG in product development
processes. Across all product development stages, sixteen PEG benefits were identified and grouped into seven key opportunities: getting
in-depth understanding of user emotions, determining the emotional impact of a product, dealing with organizational support, keeping
continuity of emotional intentions in communications, facilitating design creativity, strengthening emotional coherence and managing
emotions within a product development team. The findings indicate that the benefits of PEG are mainly associated with activities in
design conceptualization and evaluation, being less relevant in the embodiment phase. The article also reports on the different attitudes of
professionals with different roles in product development towards the relevance of PEG for their practices. The implications for research
into facilitating PEG and recommendations for developing design tools are discussed. ...
reflects the ability to interpret and represent the experience of positive emotions with precision and specificity. Interviews were conducted
with twenty-five design professionals to understand their needs and expectations with respect to the value of PEG in product development
processes. Across all product development stages, sixteen PEG benefits were identified and grouped into seven key opportunities: getting
in-depth understanding of user emotions, determining the emotional impact of a product, dealing with organizational support, keeping
continuity of emotional intentions in communications, facilitating design creativity, strengthening emotional coherence and managing
emotions within a product development team. The findings indicate that the benefits of PEG are mainly associated with activities in
design conceptualization and evaluation, being less relevant in the embodiment phase. The article also reports on the different attitudes of
professionals with different roles in product development towards the relevance of PEG for their practices. The implications for research
into facilitating PEG and recommendations for developing design tools are discussed.