JL
Authored
5 records found
Background: As smartphone technology has become nearly ubiquitous, there is a growing body of literature suggesting that ecological momentary cognitive testing (EMCT) offers advantages over traditional pen-and-paper psychological assessment. We introduce a newly developed platfor
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Improving mathematics assessment readability
Do large language models help?
Background: Readability metrics provide us with an objective and efficient way to assess the quality of educational texts. We can use the readability measures for finding assessment items that are difficult to read for a given grade level. Hard-to-read math word problems can put
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Harmony in Design
A Synthesis of Literature from Classical Philosophy, the Sciences, Economics, and Design
Classical theories of harmony have been used to explain phenomena like beauty, happiness, health, virtue, pleasure, peace, and even ecological sustainability. With the intent of making these theories more accessible to designers, this article reviews the conception of harmony fro
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Design Space Cards
Using a Card Deck to Navigate the Design Space of Interactive Play
The potential space of game designs is astronomically large. This paper shows how game design theories can be translated into a simple, tangible card deck that can assist in the exploration of new game designs within a broader "design space."By translating elements of game design
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Designing Data-informed Intelligent Systems to Create Positive Impact
Design Methods, Questions and Recommendations
This paper explores several approaches for designing data-informed intelligent systems to create a positive impact. Two contrasting case studies in K12 education are used to illustrate design methods, questions and recommendations. The first case study addresses the poverty achie
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Contributed
15 records found
Atrium
Facilitating social interactions for sustained wellbeing in a digital campus life
It would be hard to think of someone who isn’t benefiting from their social circles and social interactions within them. The many and varied social interactions we all experience are intrinsic to nurturing and maintaining our social connections, which are arguably one of the core
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Iterative training with human rated images to improve GAN generated image aesthetics
Effects of dataset size and training length
Generative Adversarial Networks (GANs) brought rapid developments in generating synthetic images by mimicking structures in the training data. With the list of application of GANs growing drastically, it has lately become an exciting technology to explore for designers to communi
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The Theory of Flow
Improving Human-Computer Interactions
This project presents the study of flow (perfect focus) as a possible solution to the modern decrease in attention span, especially in young professionals. Two separate tests were conducted to study the possibility of measuring productivity as a correlation of focus levels. These
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Families versus Machines
On how a startup can improve digital well-being in the family life
The goal of this project was to find a way to improve digital well-being in family life through design for the startup Unpluq. In this thesis, the designer combined a design approach called Value Sensitive Design with the list of requirements methodology taught at Industrial Desi
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Digital Distraction Barrier Design
Using Lean startup to develop an app that creates intentional friction to create conscious phone usage
Smartphones have revolutionized the way we live, giving us instant access to countless tools and apps (replacing dozens of single-function products), and this has made us more and more dependent on them. But there is another side, they are taking a heavy toll on our time and atte
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Well-being Driven Design
Creating a Meaningful Streaming-platform
People are actively looking to pursue happiness by spending their precious time on meaningful experiences, which are often sought for in media entertainment as it is people’s most engaged in leisure activity today. However, current services fail to support them or even counter th
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NeuroAesthetic Resonance
Designing for Multi-sensory Optimisation through EEG and Continuous Aesthetic Ratings
The brain is the foundation of human experience. Our sensory and emotional perceptions of the world around us are all based in neural activity. But does physical brain activity correspond with subjective aesthetic experience? Is it possible to optimise for both?
My project seek
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AI-powered smartglasses for visually impaired people to achieve greater independence and social integration
Design of a concept for visually impaired people that uses human assistance substitution when artificial intelligence is not reliable
Artificial Intelligence can extend human frontiers and complement our capabilities. This project presents AI-powered smart glasses that empower visually impaired people to achieve greater independence and social integration. Since AI is a developing discipline, we enhance reliabi
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The impact of the physical environment on work-related wellbeing
Helping TU Delft student working in a single-room-home
During the ongoing COVID-19 pandemic, students are having difficulties with working from home. Particularly those living in a single-room-home, where they have to find ways to separate work and private life, while signals from different activities are mixed in a single room. Thi
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Escape the Smart City
Critical pervasive game to question the AI-surveillance infrastructure in the smart city
Escape the Smart City is a critical pervasive game for creating awareness about the implications of AI-surveillance technology in the smart city. It responds to growing concerns over the mass deployment of surveillance cameras that are enhanced with artificial intelligence (AI) w
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Empowering smart city residents through legibility
A Digital Tool to Discover Smart City Projects
The role that smart technologies play and the data they generate is becoming central in cities; cities are adopting technologies as a new way of governance and making policies based on data. Increasingly, governments and companies implement data-driven strategies, and the number
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From Sex Toy to Sense Toy
Designing a product that inspires long-term couples to explore new ways of intimacy
The fundamental problem to this study is the fact that after the so-called honeymoon phase of a relationship (the beginning of a new relationship where everything feels carefree and passionate) sexual desire between partners often decreases. A large scale survey conducted amongst
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Design for Diverse Body Shapes with AI
Exploring AIGC Applications for DINED Mannequin Generation
What
In this project, a workflow method integrating generative AI has been developed. This versatile approach can be applied to a variety of body shape-related design tasks. For instance, designers can leverage this method effectively to generate design inspirations, enabling the
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Designing a dashboard for wellbeing data
A recommendation system for individual wellbeing
Due to COVID-19 the overall wellbeing worldwide decreased. Assessing and improving wellbeing became a more important subject. This article describes the design research that uses the My Wellness Check survey created by the Delft University for Technology and aims to create a dash
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How Might ChatGPT Improve the Accessibility of Quantum Computing?
A design research on improving Quantum Computing accessibility trough AI
The evolution of higher education and technological advancements has transformed the accessibility and understanding of complex subjects, such as quantum computing.
Traditionally, higher education has focused on specialized knowledge, making it challenging for individuals to exp
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