N.J.H. Vegt
16 records found
1
This workbook is a practical toolkit filled with creative exercises designed to guide young people (ages 10–14) through a step-by-step design process focused on complex social issues (e.g., poverty, inequality, climate change, divorce, m ...
This guide is designed to help educators, youth workers, and coaches engage young people (ages 10–14) in creative design processes to explore and respond to complex social issues such as poverty, inequality, climate change, or fam ...
Erasing stigmas through storytelling
Why interactive storytelling environments could reduce health-related stigmas
How Much Decision Power Should (A)I Have?
Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making
Development of the Huntington Support App (HD-eHelp study)
A human-centered and co-design approach
Enhancing Desirable Food Behaviors by Increasing or Decreasing Disgust
Designing and Testing Infographics
How to use participatory design to develop an eHealth intervention to reduce preprocedural stress and anxiety among children visiting the hospital
The Hospital Hero app multi-study and pilot report
'Er is nog één smal stoeltje vrij. Wat doe je?’
Spel maakt stigmatisering van overgewicht bespreekbaar
Teamwork Gamification
A designer's perspective
Player Experiences and Behaviors in a Multiplayer Game
Designing game rules to change interdependent behavior