A case study on gamified interventions for team cohesion in factory work

Journal Article (2018)
Author(s)

N.J.H. Vegt (TU Delft - Form and Experience, TU Delft - Human Technology Relations)

V. T. Visch (TU Delft - Form and Experience)

A. Vermeeren (TU Delft - Human Technology Relations)

H. Ridder (TU Delft - Human Technology Relations)

Research Group
Form and Experience
Copyright
© 2018 N.J.H. Vegt, V.T. Visch, A.P.O.S. Vermeeren, H. de Ridder
DOI related publication
https://doi.org/10.17011/ht/urn.201808103816
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 N.J.H. Vegt, V.T. Visch, A.P.O.S. Vermeeren, H. de Ridder
Research Group
Form and Experience
Issue number
2
Volume number
14
Pages (from-to)
176-208
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Abstract

In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the aspects of the work that were explicitly addressed. Team performance feedback led to increased task commitment and perceived team performance, while personal profiles increased nonwork-related conversations among team members. We conclude with lessons learned regarding the development and study of gamified interventions for teams on the work floor.