A case study on gamified interventions for team cohesion in factory work

Journal Article (2018)
Author(s)

Niko Vegt (TU Delft - Industrial Design Engineering, TU Delft - Industrial Design Engineering)

Valentijn Visch (TU Delft - Industrial Design Engineering)

Arnold Vermeeren (TU Delft - Industrial Design Engineering)

Huib de Ridder (TU Delft - Industrial Design Engineering)

Research Group
Form and Experience
DOI related publication
https://doi.org/10.17011/ht/urn.201808103816 Final published version
More Info
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Publication Year
2018
Language
English
Research Group
Form and Experience
Issue number
2
Volume number
14
Pages (from-to)
176-208
Downloads counter
265
Collections
Institutional Repository
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Abstract

In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the aspects of the work that were explicitly addressed. Team performance feedback led to increased task commitment and perceived team performance, while personal profiles increased nonwork-related conversations among team members. We conclude with lessons learned regarding the development and study of gamified interventions for teams on the work floor.