Hd
Authored
10 records found
Background: Web-based patient education is increasingly offered to improve patients’ ability to learn, remember, and apply health information. Efficient organization, display, and structural design, that is, information architecture (IA), can support patients’ ability to independ
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MatMix 1.0
Using optical mixing to probe visual material perception
MatMix 1.0 is a novel material probe we developed for quantitatively measuring visual perception of materials. We implemented optical mixing of four canonical scattering modes, represented by photographs, as the basis of the probe. In order to account for a wide range of material
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Cakevr
A social virtual reality (vr) tool for co-designing cakes
Cake customization services allow clients to collaboratively personalize cakes with pastry chefs. However, remote (e.g., email) and in-person co-design sessions are prone to miscommunication, due to natural restrictions in visualizing cake size, decoration, and celebration contex
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Player Experiences and Behaviors in a Multiplayer Game
Designing game rules to change interdependent behavior
Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork
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Zooming in on style
Exploring style perception using details of paintings
Most studies on the perception of style have used whole scenes/entire paintings; in our study, we isolated a single motif (an apple) to reduce or even eliminate the influence of composition, iconography, and other contextual information. In this article, we empirically address tw
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Task Prioritization in Dual-Tasking
Instructions versus Preferences
The role of task prioritization in performance tradeoffs during multi-tasking has received widespread attention. However, little is known on whether people have preferences regarding tasks, and if so, whether these preferences conflict with priority instructions. Three experiment
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Web-based patient education in orthopedics
Systematic review
Background: Patients with orthopedic conditions frequently use the internet to find health information. Patient education that is distributed online may form an easily accessible, time- and cost-effective alternative to education delivered through traditional channels such as one
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Tailoring the orthopaedic consultation
How perceived patient characteristics influence surgeons' communication
Objective: To investigate whether and how orthopaedic surgeons tailor communication during medical consultations based on perceived patient characteristics. Methods: Seven orthopaedic surgeons were repeatedly interviewed following an approach based on ecological momentary assessm
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Tailoring the orthopaedic consultation
How perceived patient characteristics influence surgeons' communication
Objective: To investigate whether and how orthopaedic surgeons tailor communication during medical consultations based on perceived patient characteristics. Methods: Seven orthopaedic surgeons were repeatedly interviewed following an approach based on ecological momentary assessm
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Light Shapes
Perception-Based Visualizations of the Global Light Transport
In computer graphics, illuminating a scene is a complex task, typically consisting of cycles of adjusting and rendering the scene to see the effects. We propose a technique for visualization of light as a tensor field via extracting its properties (i.e., intensity, direction, dif
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Contributed
10 records found
Supporting the workflow of nurses at the ICU
Designing the interface of an ICU dashboard
The intensive care is a complex environment where nurses have to deal with more than 500 tasks a day, an administrative burden and an information overspill coming from a multitude of IT systems and colleagues. On top of that, a high rate of alarms is false and messages are not al
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In your own time
A design influencing the perceived waiting time of families at the Prinses Maxima Centrum for child Oncology
Every year 550 children are diagnosed with a cancer in the Netherlands. Currently a new hospital is being built in Utrecht, the Prinses Maxima Centrum for child Oncology, this hospital will focus solely on paediatric oncology.
The families that deal with child cancer have to go
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Energy management of COPD patients
Exploring the needs and criteria for support in self-management by means of e-health solutions
COPD (Chronic Obstructive Pulmonary Disease) is a lung disease that causes damage in the patients lung and results in energy and breathing problems. COPD patients often experience a decrease in their energy level. This decrease means they have to adjust their routine and habits a
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User centred redesign for diagnosing subsea robots
Graduation Thesis for a Master’s Degree in Interaction Design
This thesis presents an approach for 1) analyzing Human Machine Interfaces (HMI) for sub-sea robotic Remotely Operated Vehicles (ROV) 2) structurally redesigning its interface modules and 3) evaluating the resulting designs. The thesis exemplifies this process by redesigning the
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User experience in social virtual reality
Exploring methodologies for evaluating user experience in social virtual reality
Nowadays, social interaction is often mediated by technology, which makes it possible for people to interact with each other when they are separated. However, most of these technologies target the interaction between 'weak ties' and they cannot support the naturalness and richnes
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Regaining Control
Designing the Schluss User Experience
The goal of the assignment was to:
Design a high-quality User Experience and User Interface for the Schluss personal data vault.
This user experience should be hands-on, transparent, intuitive and clear. The user interface should feel extremely private, secure and trusted, whil
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Teamwork Gamification
A designer's perspective
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. gamification) seem limitless, ranging from politics to treatment of mental illness. However, the number of applied gamification studies is still limited. Our research (part of CRIS
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Data-driven Patient Profiles
Definition, validation, and implementation for tailored orthopaedic healthcare services
In order to provide patients with the highest possible quality of care, healthcare institutions often standardize the way they provide healthcare. Yet, there are also more and more calls for tailored healthcare services that are intended for one specific person and based on chara
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On Probing Appearance
Testing material-lighting interactions in an image-based canonical approach
Materials are omnipresent. Recognizing materials helps us with inferring their physical and chemical properties, for instance if they are compressible, slippery, sweet and juicy. Yet in literature, much less attention has been paid to material perception than to object perception
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Crowds inside out
Understanding crowds from the perspective of individual crowd members' experiences
With the growth of global population, the big cities become increasingly crowded. It is not rare to see large crowds in public transportations and events with masses of visitors, such as music festivals and football matches. The question “How to deal with crowds” is receiving att
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