TR

Thomas Röggla

Authored

20 records found

The Co-Creation Space

An Online Safe Space for Community Opera Creation

This work presents the Co-Creation Space, a multilingual platform for professional and community artists to 1) generate raw artistic ideas, and 2) discuss and reflect on the shared meaning of those ideas. The paper describes the architecture and the technology behind the platform ...

Affective Driver-Pedestrian Interaction

Exploring Driver Affective Responses toward Pedestrian Crossing Actions using Camera and Physiological Sensors

Eliciting and capturing drivers' affective responses in a realistic outdoor setting with pedestrians poses a challenge when designing in-vehicle, empathic interfaces. To address this, we designed a controlled, outdoor car driving circuit where drivers (N=27) drove and encountered ...

From Video to Hybrid Simulator

Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors

Capturing drivers’ affective responses given driving context and driver-pedestrian interactions remains a challenge for designing in-vehicle, empathic interfaces. To address this, we conducted two lab-based studies using camera and physiological sensors. Our first study collected ...

The Co-Creation Space

Supporting Asynchronous Artistic Co-creation Dynamics

Artistic co-creation empowers communities to shape their narratives, however HCI research does not support this multifaceted discussion and reflection process. In the context of community opera, we consider how to support co-creation through the design, implementation, and initia ...

Tangible air

An Interactive Installation for Visualising Audience Engagement

This article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the audience was measured by means ...

From the lab to the OB truck

Object-based broadcasting at the FA Cup in Wembley Stadium

While traditional live-broadcasting is typically comprised of a handful of well-defined workflows, these become insufficient when targeting multiple screens and interactive companion devices on the viewer side. In this case study, we describe the development of an end-to-end syst ...

ThermalWear

Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect

Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perception of neutrally-spoken voice messages ...

How Are We Connected?

Measuring Audience Galvanic Skin Response of Connected Performances

Accurately measuring the audience response during a performance is a difficult task. This is particularly the case for connected performances. In this paper, we staged a connected performance in which a remote audience enjoyed the performance in real-time. Both objective (galvani ...

How Are We Connected?

Measuring Audience Galvanic Skin Response of Connected Performances

Accurately measuring the audience response during a performance is a difficult task. This is particularly the case for connected performances. In this paper, we staged a connected performance in which a remote audience enjoyed the performance in real-time. Both objective (galvani ...

CWI-ADE2016 Dataset

Sensing nightclubs through 40 million BLE packets

The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exclus ...

CWI-ADE2016 Dataset

Sensing nightclubs through 40 million BLE packets

The CWI-ADE2016 Dataset is a collection of more than 40 million Bluetooth Low Energy (BLE) packets and of 14 million accelerometer and temperature samples generated by wristbands that people wore in a nightclub. The data was gathered during Amsterdam Dance Event 2016 in an exclus ...

Quantifying audience experience in the wild

Heuristics for developing and deploying a biosensor infrastructure in theaters

Measuring the experience of audience of arts events is essential in the experience economy of this day and age, but it is a difficult task. The value of such information goes beyond evaluating the impact of the arts, as it can provide insights and feedback to enhance the work of ...

The Club of the Future

Participatory Clubbing Experiences

This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr ...

The Club of the Future

Participatory Clubbing Experiences

This article showcases our effort to explore the music club of the future. We present the development and results of an end-to-end system which enhances the club-going experience through the use of wearable technology. Each party guest wearing one of the wristbands actively contr ...

Multi-Screen Director

A New Role in the TV Production Workflow?

Multi-screen applications have been a research topic for the last 10 years. Recent technical advances make authoring and broadcasting of interactive multi-platform experiences possible. However, most of the efforts have been dedicated to the delivery and transmission technology ( ...

Multi-Screen Director

A New Role in the TV Production Workflow?

Multi-screen applications have been a research topic for the last 10 years. Recent technical advances make authoring and broadcasting of interactive multi-platform experiences possible. However, most of the efforts have been dedicated to the delivery and transmission technology ( ...

Designing the club of the future with data

A case study on collaboration of creative industries

This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was developed end-to-end and deployed at the ...

Designing the club of the future with data

A case study on collaboration of creative industries

This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was developed end-to-end and deployed at the ...

Immersion and togetherness

How live visualization of audience engagement can enhance music events

This paper evaluates the influence of an additional visual aesthetic layer on the experience of concert goers during a live event. The additional visual layer incorporates musical features as well as bio-sensing data collected during the concert, which is coordinated by our audie ...
Within our Distributed and Interactive Systems research group, we focus on affective haptics, where we design and develop systems that can enhance human emotional states through the sense of touch. Such artificial haptic sensations can potentially augment and enhance our mind, bo ...