JH
Authored
11 records found
ThermalWear
Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perception of neutrally-spoken voice messages
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ThermalWear
Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perception of neutrally-spoken voice messages
...
ThermalWear
Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
Voice is a rich modality for conveying emotions, however emotional prosody production can be situationally or medically impaired. Since thermal displays have been shown to evoke emotions, we explore how thermal stimulation can augment perception of neutrally-spoken voice messages
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
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Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Surface roughness of 3D printed materials
Comparing physical measurements and human perception
This study concerns the perceived roughness of 3D printed material samples (print process: fused deposition modelling, or FDM), generated across changes in print speed, build angle, and layer height. Physical sample surface roughness parameters Ra and Rq were first obtained vi ...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Editorial : A matter of bottom-up or top-down processes
The role of attention in multisensory integration
Contributed
9 records found
A necessity in driving simulation testing is to understand and attenuate simulator sickness in urban environments to reduce the number of undesired drop-outs. This final thesis explains a 6 degree-of-freedom simulator sickness prediction model based on observer theory including t
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Enhancing the music festival experience for hearing-impaired people
Designing an inclusive visual/ tactile dance game
This thesis describes the design process to enhance the music festival experience for hearing-impaired people. This assignment was set up to make the MOJO backstage exhibition at Museum Prinsenhof Delft inclusive for hearing-impaired people. First, context mapping research with h
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The feel of 3D prints
An objective and perceptual characterization of FDM surface roughness
Since the expiration of the FDM printing patent by Stratasys in 2009, Fused Deposition Modeling(FDM) printing has taken a large step towards accessible consumer 3D printing. Also, more knowledge is sought in the process of FDM printing and optimizing quality as the layer by layer
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Oculus inTouch
Designing a Controller for Compelling VR Experiences Through Touch
Arthur C. Clarke said: “Any sufficiently advanced technology is indistinguishable from magic,” and cutting edge Virtual Reality (VR) certainly is quite the illusion. VR opens to us a near infinite set of worlds and possibilities. Comprehensive, Immersive, Virtual Environments (IV
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Haptics: Science, Technology, Applications
12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.
The 60 papers presented in this volume were carefully re
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This document details a lab study into bimanual synchronised haptics, followed by the design of a product that can be used in combination with the SenseGlove to provide their wearer with haptic feedback based on how they operate a steering mechanism in Virtual Reality. The Dutch
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An integral part of creating compelling and useful immersive virtual environments is the presence of haptic feedback, where both kinesthetic and cutaneous feedback convey unique information critical to object handling and manipulation. State-of-the-art haptic gloves are broadenin
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—Enabling haptic interaction with non-solid materials, such as liquids or sediments, could expand possibilities for exploration of virtual or remote environments, which would e.g enable training divers and astronauts in simulators. To allow application of natural investigation pr
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The project aims at exploring tangible ways to communicate emotion. To narrow down the scope, I lay the focus on emotion communication in remote settings, a context when nonverbal communication is usually limited. From interviews, the neutral expression is found to be the main fa
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