LA
Laura Ahsmann
Authored
14 records found
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Contributed
1 records found
Design of a 3D Headscanner
Facilitating the design of ultra-personalized products for the differently-abled.
The 3D Head-scanner is designed with the intent to scan a customer’s head such that the client can design personalized glasses using the generated mesh. The uniqueness of this process is due to the fact that the customers are uniquely disabled and therefore unable to clearly anno
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