DS
Daniel Shor
Authored
11 records found
The Haptic Fidelity Framework
A Qualitative Overview and Categorization of Cutaneous-based Haptic Technologies Through Fidelity
After decades of research and development, haptic feedback is increasingly appearing in consumer products. While the prevalence of haptic feedback is increasing, the integration rarely offers increased fidelity to previous generations. We argue this is because of the tremendous c
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Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing Haptics
Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...
Designing haptics
Improving a virtual reality glove with respect to realism, performance, and comfort
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simul
...