Designing a social VR clinic for medical consultations

Conference Paper (2020)
Author(s)

Jie Li (Centrum Wiskunde & Informatica (CWI))

Guo Chen (Centrum Wiskunde & Informatica (CWI))

H. de Ridder (TU Delft - Human Technology Relations)

Pablo Cesar (Centrum Wiskunde & Informatica (CWI), TU Delft - Multimedia Computing)

Research Group
Human Technology Relations
DOI related publication
https://doi.org/10.1145/3334480.3382836
More Info
expand_more
Publication Year
2020
Language
English
Research Group
Human Technology Relations
ISBN (electronic)
9781450368193

Abstract

Social Virtual Reality (VR) invites multiple users to "interact" in a shared immersive environment, which creates new opportunities for remote communication, and can potentially be a new tool for remote medical consultations. Using knee osteoarthritis consultation as a use case, this paper presents a social VR clinic that allows patients to consult a nurse represented as a virtual avatar with head, upper body and hands visible. We started with an ethnographic study at a hospital with three medical professionals and observed three patient consultation sessions to map the patient treatment journey (PTJ) and distill design requirements for social VR consultation. Based on the results of the study, we designed and implemented a social VR clinic to meet the identified requirements. Our work expands on the potential of social VR to help reshape patient treatment by reducing the workload of medical staff and the travel time of patients. In the future, we plan to conduct user studies to compare face-to-face (F2F) with social VR consultations.

No files available

Metadata only record. There are no files for this record.