Authored

6 records found

A juicy orange makes for a tastier juice

The neglected role of visual material perception in packaging design

Food appearance sets intentions and expectations. When designing packaged food much attention is devoted to packaging elements like color and shape, but less to the characteristics of the images used. To our awareness, no study has yet investigated how the appearance of the food ...

Material properties and image cues for convincing grapes

The know-how of the 17th-century pictorial recipe by Willem Beurs

Painters mastered replicating the regularities of the visual patterns that we use to infer different materials and their properties, via meticulous observation of the way light reveals the world's textures. The convincing depiction of bunches of grapes is particularly interesting ...

Soft like velvet and shiny like satin

Perceptual material signatures of fabrics depicted in 17th century paintings

Dutch 17th century painters were masters in depicting materials and their properties in a convincing way. Here, we studied the perception of the material signatures and key image features of different depicted fabrics, like satin and velvet. We also tested whether the perception o ...

If painters give you lemons, squeeze the knowledge out of them

A study on the visual perception of the translucent and juicy appearance of citrus fruits in paintings

Citrus fruits are characterized by a juicy and translucent interior, important properties that drive material recognition and food acceptance. Yet, a thorough understanding of their visual perception is still missing. Using citrus fruits depicted in 17th-century paintings as stim ...

Zooming in on style

Exploring style perception using details of paintings

Most studies on the perception of style have used whole scenes/entire paintings; in our study, we isolated a single motif (an apple) to reduce or even eliminate the influence of composition, iconography, and other contextual information. In this article, we empirically address tw ...

Context mitigates crowding

Peripheral object recognition in real-world images

Object recognition is often conceived of as proceeding by segmenting an object from its surround, then integrating its features. In turn, peripheral vision's sensitivity to clutter, known as visual crowding, has been framed as due to a failure to restrict that integration to feat ...

Contributed

14 records found

A haptic language design to enhance the transfer of tacit knowledge

An exploratory case study on the development of a learning community for the 'Centre of Expertise Societal Innovation'

Collaborations are often transdisciplinary whereby people with different backgrounds need to be able to work together and therefore share knowledge. This means people have to cross knowledge boundaries. Crossing these boundaries can be done with boundary objects that help to tran ...

Enhancing the music festival experience for hearing-impaired people

Designing an inclusive visual/ tactile dance game

This thesis describes the design process to enhance the music festival experience for hearing-impaired people. This assignment was set up to make the MOJO backstage exhibition at Museum Prinsenhof Delft inclusive for hearing-impaired people. First, context mapping research with h ...

Online presentation of product materials

Research of the influences of the different combinations of the popular presentation methods on the fabric perception of clothing

Internet retailers use different online presentation methods to provide detailed product-oriented information. In this way, communicating the materials of products is difficult but necessary for online retailing. The consumer cannot directly touch and feel the products, which may ...

See More in Virtual Reality

Helping People to See Object Outside Their Field of View

This report describes VR, its patterns and tools to see more. It starts of by explaining what Virtual Reality means and setting the boundaries for the project. It then continues identifying interaction patterns by covering papers, literature, blogs, interviews and researching act ...

Engaging Visitors at Depot Boijmans Van Beuningen

The design of an interactive guided experience which invites visitors to contribute and feel a sense of ownership of the collection stored in Depot Boijmans Van Beuningen

A design was developed to introduce and invite visitors to take ownership of the collection stored in Depot Boijmans Van Beuningen. The Double Diamond process formed the basis of the design methodology. This iterative process resulted into the design of an interactive guided expe ...

Eye Can(t) See Art

Presenting a toolkit for visually impaired and sighted museum visitors to explore 2D art together.

All museum visitors should be able to go to any museum they like and observe the artworks they prefer. For
visually impaired people this is often not the case, even though museums have a social responsibility to make 
their collections accessible for everyone. Especially since th ...

Surgeon-friendly 3D Navigation

Bridging the Gap between Conventional Medical Imaging and Holographic Technology

Hepatopancreato-biliary (HPB) surgeons, when planning complex cases of pancreatic cancer, lose precious time because of difficulties in visualising the interaction between tumour and blood vessels and identifying patient-specific anatomy. To tackle this issue, the Integrated Imag ...

Designing for product presentation

Improving amateur secondhand product presentation on Marktplaats

This thesis report describes the process and the result of a graduation project for the master programme Integrated Product Design at the Delft University of Technology. The project is carried out in collaboration with Marktplaats, a classified advertising service. This project a ...

Inspiring confidence in newly diagnosed macular degeneration patients

Through information provision via a web-based medium

This graduation project is related to macular degeneration. Macular degeneration affects the macula, a central pit on the retina which is responsible for the highest visual acuity due to the densely packed cone photoreceptors. Symptoms of macular degeneration can vary in the earl ...

Formiliar

An application that enables users to familiarize with artworks through visual challenges

Formiliar is digital a tool with which users can explore artworks by completing challenges, all focussing on visual elements in paintings. The main aim of the application is to encourage users to look closely at the paintings and to familiarise with them visually. Through multipl ...

Engaging millennials around the collection of the Nederlands Fotomuseum

The design of a social and interactive experience

This thesis describes a research and design in how to engage millennials around the collection of the Fotomuseum. For the Fotomuseum to shift from a traditional institution to an open and social environment, the public should be involved. Involving the public is necessary to crea ...

The photographer experience

Designing an experience that gives museum visitors the photographer feeling

The Nederlands Fotomuseum is the Dutch national museum for photography and its archive has the biggest collection of photographic material in the country. Currently, the visitors of the museum have a rather passive role and are merely subjected to the visual artworks in the museu ...

Data communication in 2025

Designing data communication for ActiZ Benchmark Zorg

The project initiation originated from a challenge noticed by Deloitte. Deloitte noticed a mismatch between the degree and pace of innovation in data dashboards and the needs of the end-users of the dashboard. Deloitte creates digital dashboard to communicate all kind of data and ...

DotBot

Searching for a positive white cane experience

The design of the white cane, the most used mobility aid for visually impaired, has not changed significantly since the mid-20th century. New concepts and technological solutions have failed to catch on. However, the cane seems unappealing and outdated to some potential users. Ma ...