E. Eisemann
156 records found
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SpineLoft
Interactive Spine-based 2D-to-3D Modeling
3D artists (professionals and novices alike) often take inspiration from sketches or photos to guide their designs. Yet, existing modeling systems are not tailored to fully make use of such input. Consequently, significant effort and expertise are needed when creating model proto
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RANRAC
Robust Neural Scene Representations via Random Ray Consensus
Learning-based scene representations such as neural radiance fields or light field networks, that rely on fitting a scene model to image observations, commonly encounter challenges in the presence of inconsistencies within the images caused by occlusions, inaccurately estimated c
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Sparse Voxel Directed Acyclic Graphs (SVDAGs) have proven to be an efficient data structure for storing sparse binary voxel scenes. The SVDAG exploits repeating geometric patterns; which can be improved when considering mirror symmetries. We extend the previous work by providing
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Puzzle Playground
Teaching VR Interactions Through a Puzzle Game
In recent years, it has become clear that modern education is not currently equipped with the proper tools to fully support remote teaching. Virtual reality (VR) has the potential to make remote education viable in the future. Nevertheless, many teachers and students lack experie
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Efficient and precise texture filtering is essential in various applications. However, there is often a trade-off between coarse real-time approximations and accurate computationally-expensive supersampling. We introduce a novel efficient texture-filtering method over arbitrary q
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The display coefficients that produce the signal emitted by a light field display are usually calculated to approximate the radiance over a set of sampled rays in the light field space. However, not all information contained in the light field signal is of equal importance to an
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Recovering spatially-varying materials from a single photograph of a surface is inherently ill-posed, making the direct application of a gradient descent on the reflectance parameters prone to poor minima. Recent methods leverage deep learning either by directly regressing reflec
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A Sparse Voxel Directed Acyclic Graph (SVDAG) is an efficient representation to display and store a highly-detailed voxel representation in a very compact data structure. Yet, editing such a high-resolution scene in real-time is challenging. Existing solutions are hybrid, involvi
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BallMerge
High-quality Fast Surface Reconstruction via Voronoi Balls
We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The solution builds upon the fact that in the continuous case,
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The contour depth methodology enables non-parametric summarization of contour ensembles by extracting their representatives, confidence bands, and outliers for visualization (via contour boxplots) and robust downstream procedures. We address two shortcomings of these methods. Fir
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Exploration and analysis of high-dimensional data are important tasks in many fields that produce large and complex data, like the financial sector, systems biology, or cultural heritage. Tailor-made visual analytics software is developed for each specific application, limiting t
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The need to understand the structure of hierarchical or high-dimensional data is present in a variety of fields. Hyperbolic spaces have proven to be an important tool for embedding computations and analysis tasks as their non-linear nature lends itself well to tree or graph data.
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Spectral rendering has received increasing attention in recent years. Yet, solutions to define spectral reflectances are mostly limited to uplifting techniques which deterministically augment existing RGB inputs. Only recently has uplifting been able to ensure a certain surface a
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We present a method to capture the 7-dimensional light field structure, and translate it into perceptually-relevant information. Our spectral cubic illumination method quantifies objective correlates of perceptually relevant diffuse and directed light components, including their
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Widely used pipelines for analyzing high-dimensional data utilize two-dimensional visualizations. These are created, for instance, via t-distributed stochastic neighbor embedding (t-SNE). A crucial element of the t-SNE embedding procedure is the perplexity hyperparameter. That is
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We introduce an approach for converting pixel art into high-quality vector images. While much progress has been made on automatic conversion, there is an inherent ambiguity in pixel art, which can lead to a mismatch with the artist's original intent. Further, there is room for in
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High-dimensional images (i.e., with many attributes per pixel) are commonly acquired in many domains, such as geosciences or systems biology. The spatial and attribute information of such data are typically explored separately, e.g., by using coordinated views of an image represe
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Metameric
Spectral Uplifting via Controllable Color Constraints
Spectral rendering is a crucial solution for photorealistic rendering. However, most available texture assets are RGB-only, and access to spectral content is limited. Uplifting methods that recover full spectral representations from RGB inputs have therefore received much attenti
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Disruptive technology has become an integral part of our lives, and it has brought about a significant transformation in the way we interact, communicate, and share information, also in the field of education. Innovation in technology needs to be based on ethics and values of the
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We introduce a geometric multigrid method for solving linear systems arising from variational problems on surfaces in geometry processing, Gravo MG. Our scheme uses point clouds as a reduced representation of the levels of the multigrid hierarchy to achieve a fast hierarchy const
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