Controlled Spectral Uplifting for Indirect-Light-Metamerism

Conference Paper (2024)
Authors

Mark van de Ruit (TU Delft - Computer Graphics and Visualisation)

Elmar Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
To reference this document use:
https://doi.org/10.1145/3680528.3687698
More Info
expand_more
Publication Year
2024
Language
English
Research Group
Computer Graphics and Visualisation
ISBN (electronic)
979-8-4007-1131-2
DOI:
https://doi.org/10.1145/3680528.3687698
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Spectral rendering has received increasing attention in recent years. Yet, solutions to define spectral reflectances are mostly limited to uplifting techniques which deterministically augment existing RGB inputs. Only recently has uplifting been able to ensure a certain surface appearance under direct illuminants. Yet, prior work in this area limits artist expressiveness and is not well suited for designing the appearance of a scene, as indirect illumination is ignored entirely.

We present an uplifting technique with fine-grained spectral appearance control under direct and indirect illumination, even enabling the placement of spectral constraints in a specific scene. Our approach allows for a flexible authoring process, and solves for the resulting spectra efficiently. Additionally, we show that our method’s memory overhead during rendering is kept small, by introducing a compact spectral texture format.