Mv

Mark van de Ruit

8 records found

Authored

Metameric

Spectral Uplifting via Controllable Color Constraints

Spectral rendering is a crucial solution for photorealistic rendering. However, most available texture assets are RGB-only, and access to spectral content is limited. Uplifting methods that recover full spectral representations from RGB inputs have therefore received much atte ...

t-distributed Stochastic Neighbour Embedding (t-SNE) has become a standard for exploratory data analysis, as it is capable of revealing clusters even in complex data while requiring minimal user input. While its run-time complexity limited it to small datasets in the past, recent ...
Spectral Monte Carlo rendering can simulate advanced light phenomena, such as chromatic dispersion, but typically shows a slow convergence behavior. Properly sampling the spectral domain can be challenging in scenes with many complex spectral distributions. To this end, we propos ...

Contributed

Pyramidic microfacets

Fitting a microfacet model to a pyramid-textured solar cell

Spectral Monte-Carlo rendering can simulate advanced light phenomena (e.g., dispersion, caustics, or iridescence), but require significantly more samples compared to trichromatic rendering to obtain noise-free images. Therefore, its progressive variant typically exhibits an extr ...
Direct lighting calculation is an essential part of photorealistic rendering. Standard importance sampling techniques converge slowly in scenes where a light source is only visible through small openings as visibility is not considered. This problem is often addressed by manuall ...
Path tracing is a well-known light transport algorithm used to render photo-realistic images. However, it is an expensive algorithm with an active area of research for improving its efficiency. In our work, we present a method to measure and visualize the regions of high computat ...
Spectral Monte-Carlo methods are powerful physically-based techniques for simulating wavelength-dependent phenomena such as dispersion. However, compared to tristimulus rendering, they involve sampling the spectral domain, which adds substantial overhead, requiring significantly ...