Sheared Polygonal Texture Filtering

Conference Paper (2024)
Author(s)

G. Lu (TU Delft - Computer Graphics and Visualisation)

J. Guo (TU Delft - Computer Graphics and Visualisation)

Petr Kellnhofer (TU Delft - Computer Graphics and Visualisation)

E Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1145/3670947.3670952
More Info
expand_more
Publication Year
2024
Language
English
Research Group
Computer Graphics and Visualisation
ISBN (electronic)
979-8-4007-1828-1
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Efficient and precise texture filtering is essential in various applications. However, there is often a trade-off between coarse real-time approximations and accurate computationally-expensive supersampling. We introduce a novel efficient texture-filtering method over arbitrary quadrilateral footprints, achieving high accuracy at a low computational cost. We achieve this by pre-computing integration tables that sparsely sample the space of possible footprints. Finally, we compare the qualitative and computational performance of our method to commonly used techniques and demonstrate various applications for high-quality real-time image synthesis, including normal filtering, soft shadow mapping, and glint rendering.