E. Eisemann
122 records found
1
Camera Lens Design and Optimisation for Flare Rendering
Making Lens Flare Rendering Accessible
Global Illumination using ReSTIR DI and Photon-Mapped Virtual Point Lights
An improvement on Instant Radiosity
Worldspace ReSTIR for direct illumination
Storing precomputed reservoir values with a normal-aware hashgrid
Subpixel level Pathtracing
How considering subpixels can increase the perceived resolution of a pathtracer
Procedural texturing for pixel art
Making pixel art resemble real materials
How Can We convert 2D Pixel Art into a 3D Voxel Representation
Exploring different 3D reconstruction algorithms on 2D pixel input
Pixel Fixer
Semi-Automated Techniques for Correcting Pixel Art
From Colors to Spectra and Back Again
Concepts and Methods for Practical Spectral Rendering
Optimal Multiple Importance Resampling
Optimal Spatial Reuse for Monte Carlo Light Transport Simulation
Physics-Informed Gaussian Splatting
Solving Partial Differential Equations with Gaussians
Predictable blur behaviour for the bilateral filter
Researching a method for linear behaviour between the blurriness and spatial filter size of the bilateral filter
Edge-aware Bilateral Filtering
Reducing across-edge blurring for the bilateral filter