E. Eisemann
120 records found
1
Camera Lens Design and Optimisation for Flare Rendering
Making Lens Flare Rendering Accessible
Subpixel level Pathtracing
How considering subpixels can increase the perceived resolution of a pathtracer
Worldspace ReSTIR for direct illumination
Storing precomputed reservoir values with a normal-aware hashgrid
Global Illumination using ReSTIR DI and Photon-Mapped Virtual Point Lights
An improvement on Instant Radiosity
Procedural texturing for pixel art
Making pixel art resemble real materials
Pixel Fixer
Semi-Automated Techniques for Correcting Pixel Art
How Can We convert 2D Pixel Art into a 3D Voxel Representation
Exploring different 3D reconstruction algorithms on 2D pixel input
Optimal Multiple Importance Resampling
Optimal Spatial Reuse for Monte Carlo Light Transport Simulation
Physics-Informed Gaussian Splatting
Solving Partial Differential Equations with Gaussians
Predictable blur behaviour for the bilateral filter
Researching a method for linear behaviour between the blurriness and spatial filter size of the bilateral filter
Edge-aware Bilateral Filtering
Reducing across-edge blurring for the bilateral filter
On-Mesh Bilateral Filtering
Bridging the Gap Between Texture and Object Space
Accelerating hyperbolic t-SNE using the Lorentz Hyperboloid
Exploring a different way to speed up hyperbolic t-SNE