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W. Narchi
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Optimal Multiple Importance Resampling
Optimal Spatial Reuse for Monte Carlo Light Transport Simulation
Ray tracing has experienced increasing adoption in various spaces of computer graphics. The ReSTIR (Reservoir-based Spatiotemporal Importance Resampling) family of techniques has enabled several orders of magnitude speedups in light transport simulation algorithms which rely on ray tracing.
We introduce an extension to WRS (Weighted Reservoir Sampling), a key component of ReSTIR, to reduce the occurrence of duplicate samples in multi-sample reservoirs. Further, we show how samples from multiple reservoirs can be combined in an MIS-style estimator as opposed to resampling from them. Lastly, we combine these two components to compute optimal weights for this estimator in a similar vein to OMIS (Optimal Multiple Importance Sampling).
Our direct lighting proof of concept implementation demonstrates the efficacy of our WRS extension, lowering the variance of ReSTIR, particularly with difficult lighting arrangements. Further, our MIS-style estimator shows a significant improvement compared to ReSTIR. In problem domains where resampling produces a function value for integration, such as path tracing, this comes at no additional cost. Lastly however, optimal weights do not appear to be beneficial for our approach. ...
We introduce an extension to WRS (Weighted Reservoir Sampling), a key component of ReSTIR, to reduce the occurrence of duplicate samples in multi-sample reservoirs. Further, we show how samples from multiple reservoirs can be combined in an MIS-style estimator as opposed to resampling from them. Lastly, we combine these two components to compute optimal weights for this estimator in a similar vein to OMIS (Optimal Multiple Importance Sampling).
Our direct lighting proof of concept implementation demonstrates the efficacy of our WRS extension, lowering the variance of ReSTIR, particularly with difficult lighting arrangements. Further, our MIS-style estimator shows a significant improvement compared to ReSTIR. In problem domains where resampling produces a function value for integration, such as path tracing, this comes at no additional cost. Lastly however, optimal weights do not appear to be beneficial for our approach. ...
Ray tracing has experienced increasing adoption in various spaces of computer graphics. The ReSTIR (Reservoir-based Spatiotemporal Importance Resampling) family of techniques has enabled several orders of magnitude speedups in light transport simulation algorithms which rely on ray tracing.
We introduce an extension to WRS (Weighted Reservoir Sampling), a key component of ReSTIR, to reduce the occurrence of duplicate samples in multi-sample reservoirs. Further, we show how samples from multiple reservoirs can be combined in an MIS-style estimator as opposed to resampling from them. Lastly, we combine these two components to compute optimal weights for this estimator in a similar vein to OMIS (Optimal Multiple Importance Sampling).
Our direct lighting proof of concept implementation demonstrates the efficacy of our WRS extension, lowering the variance of ReSTIR, particularly with difficult lighting arrangements. Further, our MIS-style estimator shows a significant improvement compared to ReSTIR. In problem domains where resampling produces a function value for integration, such as path tracing, this comes at no additional cost. Lastly however, optimal weights do not appear to be beneficial for our approach.
We introduce an extension to WRS (Weighted Reservoir Sampling), a key component of ReSTIR, to reduce the occurrence of duplicate samples in multi-sample reservoirs. Further, we show how samples from multiple reservoirs can be combined in an MIS-style estimator as opposed to resampling from them. Lastly, we combine these two components to compute optimal weights for this estimator in a similar vein to OMIS (Optimal Multiple Importance Sampling).
Our direct lighting proof of concept implementation demonstrates the efficacy of our WRS extension, lowering the variance of ReSTIR, particularly with difficult lighting arrangements. Further, our MIS-style estimator shows a significant improvement compared to ReSTIR. In problem domains where resampling produces a function value for integration, such as path tracing, this comes at no additional cost. Lastly however, optimal weights do not appear to be beneficial for our approach.
Recognising Gestures Using Ambient Light and Convolutional Neural Networks
Adapting Convolutional Neural Networks for Gesture Recognition on Resource-constrained Microcontrollers
This paper presents how a convolutional neural network can be constructed in order to recognise gestures using photodiodes and ambient light. A number of candidates are presented and evaluated, with the most performant being adopted for in-depth analysis. This network is then compressed in order to be ran on an Arduino Nano 33 BLE microcontroller to present its feasibility in embedded operation. The final utilised network was observed to have accuracies between 75.4% and 86.8% depending on the testing conditions. Further, all candidates were found to be sufficiently compact and low-latency for real-time operation.
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This paper presents how a convolutional neural network can be constructed in order to recognise gestures using photodiodes and ambient light. A number of candidates are presented and evaluated, with the most performant being adopted for in-depth analysis. This network is then compressed in order to be ran on an Arduino Nano 33 BLE microcontroller to present its feasibility in embedded operation. The final utilised network was observed to have accuracies between 75.4% and 86.8% depending on the testing conditions. Further, all candidates were found to be sufficiently compact and low-latency for real-time operation.