Puzzle Playground

Teaching VR Interactions Through a Puzzle Game

Conference Paper (2025)
Authors

Vincent Albertsson (Student TU Delft)

Patrick Hibbs (Student TU Delft)

Csanád Farkas (Student TU Delft)

Qinxin Ren (Student TU Delft)

Amir Zaidi (TU Delft - Computer Graphics and Visualisation)

R. Marroquim (TU Delft - Computer Graphics and Visualisation)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
To reference this document use:
https://doi.org/10.1007/978-3-031-78269-5_39
More Info
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Publication Year
2025
Language
English
Research Group
Computer Graphics and Visualisation
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
381-387
ISBN (print)
978-3-031-78268-8
ISBN (electronic)
978-3-031-78269-5
DOI:
https://doi.org/10.1007/978-3-031-78269-5_39
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In recent years, it has become clear that modern education is not currently equipped with the proper tools to fully support remote teaching. Virtual reality (VR) has the potential to make remote education viable in the future. Nevertheless, many teachers and students lack experience and familiarity with this technology, which poses a challenge to its adoption in education. In this paper, we introduce Puzzle Playground, a game that builds familiarity with VR by teaching object interactions through puzzles in an interactive experience tailored for educators. Players gradually learn VR interactions by completing various puzzle levels. A preliminary user study indicated that people who learned with Puzzle Playground grasped VR interactions faster than those who learned with printed or visual methods.

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