SpineLoft

Interactive Spine-based 2D-to-3D Modeling

Conference Paper (2025)
Author(s)

Alexandre Thiault (IP Paris)

Telo Philippe (IP Paris)

Amal Dev Parakkat (IP Paris)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Ramanathan Muthuganapathy (Indian Institute of Technology Madras)

Takeo Igarashi (University of Tokyo)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1145/3706598.3713439
More Info
expand_more
Publication Year
2025
Language
English
Research Group
Computer Graphics and Visualisation
ISBN (electronic)
979-8-4007-1394-1
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

3D artists (professionals and novices alike) often take inspiration from sketches or photos to guide their designs. Yet, existing modeling systems are not tailored to fully make use of such input. Consequently, significant effort and expertise are needed when creating model prototypes or exploring design options. In this work, we introduce a system to support the exploratory modeling process by enabling the transformation of 2D image elements into geometric 3D objects. Our solution relies on a novel d2 distance function, supporting a region-based lofting process, and delivers easily-editable 3D geometric "spine-rib" representations. The user draws a spine, and the system generates and modifies a generalized cylinder around it, considering image edges. The proposed approach, driven by simple user-defined scribble definitions, can robustly handle various image sources, ranging from photos to hand-drawn content.