SO
Stefan Ohrhallinger
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3 records found
1
BallMerge
High-quality Fast Surface Reconstruction via Voronoi Balls
We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The solution builds upon the fact that in the continuous case,
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Cut and Paint
Occlusion-Aware Subset Selection for Surface Processing
Surface selection operations by a user are fundamental for many applications and a standard tool in mesh editing software. Unfortunately, defining a selection is only straightforward if the region is visible and on a convex model. Concave surfaces can exhibit self-occlusions, whi
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