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BLUE MIRROR

A Portable Escape Experience for Sustainability Empowerment

This project is a collaboration between TUDelft and Sherlocked, one of the stakeholders of BLUE MIRROR. The aim of this project is bringing knowledge and fun together in a sustainability themed portable escape room experience. During the Research phases, the current market of ava ...

The Great Kenya Eco Challenge

A play-based exhibit on sustainable awareness for the Green Kids' Museum

The aim of this graduation project was to design a play-based exhibit piece for the Green Kids' Museum in Kenya with the objective to raise awareness of biodiversity and ecosystems in a playful manner. Global climate is changing at rapid speed, resulting in a loss of biodiversi ...

The festival food experience

Recreating the festival food experience within Museum het Prinsenhof's Mojo Backstage exhibition.

In the Spring of 2019, Museum het Prinsenhof Delft will present the Mojo Backstage exhibition, celebrating the 50th birthday of Mojo Concerts. In this exhibition, the visitor will learn about the developments Mojo has brought to the world of music, and experience what it is like ...

Media treasure box

A media literacy workshop for primary school pupils

In the current medialized world, it has become of great importance for citizens to know how to deal with the media accordingly. Understanding and having a critical attitude towards the media content that we “consume” and being able to work with media devices and platforms has bec ...

Seeing Schröder

An augmented Reality Experience

The current tour in the Rietveld Schröderhouse is outdated. Augmented reality can be the ideal solution to update the tour. This report looks into the possibilities for adding this.

Hidden Gems

Unlocking Relevance in Small Museums

In this Master’s graduation thesis, the goal was to develop three distinct design concepts that address the problems that small museums are facing in attracting young visitors and relaying their relevance to this hard-to-reach target group. The design challenge was approached wit ...
The goal of this thesis is to design a digital media solution that can improve the visitor experience at the Van Gogh Museum by improving the visitor flow through the permanent exhibition galleries of the museum. By understanding the current visitor experience at the Van Gogh Mus ...

Pedalling towards sustainable urban mobility

Design of an interactive exhibit to inspire visitor's attitude transformation

Environmentalists recently attracted a lot of international attention with controversial actions, including throwing food against famous paintings in art museums. Which is worth more, art or life? The fragility of art is similar to the fragility of the earth itself. But as quickl ...

Increasing nurse job satisfaction

Shaping future experiences in a post-merger neonatal intensive care department by using the Design Thinking methodology

In 2018, both of Amsterdam’s academic hospitals(VUmc & AMC) officially merged into the Amsterdam UMC. As part of thismerger two neonatal Intensive care units (NICU) are merging as well. Thisproject aims to increase the job satisfaction of NICU nurses in thispost-merger department ...

The Mystery Game

Engaging families with children in the mysteries of the Mauritshuis

This projectThe aim of this graduation project was to find out how to make the Mauritshuis, an art gallery museum in the city centre of The Hague, relevant to visiting families with children. Thereby the focus was on how to engage the families as soon as they enter the permanent ...

The future of cash

Designing for the continued support of cash

An analysis of the declining use of cash within the Netherlands and the eurozone. Recommendations and a redesign are created to tackle the challenges of both a declining cash cycle and a society with limited cash use.

ARchive

Elevating the museum archive experience through the power of Augmented Reality

Museums are places where the objects displayed are on a pedestal, often quite literally. These objects are found to be of such importance to be selected and displayed for thousands of people, tourists or purists, to see. This experience of visiting an institution, viewing an alm ...

Meet Van Gogh in the City

Designing an Interactive Art Experience with Mixed Reality

The project aims at designing an engaging art experience outside the Van Gogh Museum (VGM) for young people. The experience should achieve the design goal of triggering young people’s interest in Van Gogh and his art through experiencing the connections between his personal stori ...

Van Gogh, The other story, A culturally diverse Van Gogh Museum

A framework for a culturally diverse Van Gogh Museum

The aim of this graduation project is to research the current way youngsters, with a diverse migration background (age 18-30 and living in Amsterdam) experience the Van Gogh Museum Amsterdam (VGM) and to design an intervention that provides them with a relevant and enriching Van ...

Designers of the Future

Engaging children in speculation through museum experiences

Nowadays, children are growing up in a highly unstable world. In our popular, shared narrative, ‘the future’ seems to have become a synonym for socioeconomic crisis and environmental disaster. In the hugely globalized and intercommunicated reality we live in, this is a story tha ...

Museo Passangrahan

Designing for the Cultural Heritage of Bonaire

In 2014, the National Archaeological Anthropological Memory Management Foundation (NAAM) was commissioned by the Bonairean government (OLB) to realize a permanent museum exhibition on the ground floor of the Passanggrahan building. The exhibition is to be based on the (historic) ...

The Robotic Programming Lab

Designing an interactive experience at Museon

The Netherlands is one of the forerunners in the fields of international scientific research, education and innovation. Currently ,the country faces a dire problem - insufficient technologically skilled people to meet the demands of the fast growing technological development. To ...

Geotricity

An interactive installation to playfully foster awareness around renewable energy at the Green Kids' Museum Kenya

This project is in collaboration with the Green Kids’ Museum Kenya, which will be the first interactive children museum in East Africa. The museum will become a place for children of age 6 to 14 to learn, inspire and explore, with sustainability at its core. The purpose of th ...

Experiential travel in Curaçao

A design for historical museums to support visitors’ immersion into the island’s culture

Experiential travel is a form of tourism in which people focus on experiencing a country, city or particular place by connecting to its history, people and culture. The Curaçao Tourist Board (CTB) is the official government entity that promotes foreign visits, tourism, for the is ...

A new Art Experience

The design of an exhibit for Science Centre Delft

The aim of this project was the design of a new exhibit for Science Centre Delft, using lifelike reproductions of historic paintings created by the research project "3D fine art reproductions". Using reproductions of paintings opens up doors to interact with paintings like never ...