A.P.O.S. Vermeeren
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29 records found
1
Small museums designing new visitor experiences
Needs, limitations and opportunities
3D Reproductions of Cultural Heritage Artifacts
Evaluation of Significance and Experience
The immersion cycle
Understanding immersive experiences through a cyclical model
Relevance by play
An integrated framework for designing museum experiences
Future Museum Experience Design
Crowds, Ecosystems and Novel Technologies
Player Experiences and Behaviors in a Multiplayer Game
Designing game rules to change interdependent behavior
Positive emotions for inciting behavior
Playing with paintings to enhance museum experiences