Involving the crowd in future museum experience design

Conference Paper (2016)
Author(s)

A.P.O.S. Vermeeren (TU Delft - Human Technology Relations)

Licia Calvi (NHTV Breda University of Applied Sciences)

Amalia Sabiescu (Royal Melbourne Institute of Technology)

Raffaella Trocchianesi (Politecnico di Milano)

Dagny Stuedahl (Norwegian University of Life Sciences (NMBU))

Elisa Giaccardi (TU Delft - Human Technology Relations)

Research Group
Human Technology Relations
DOI related publication
https://doi.org/10.1145/2851581.2856482
More Info
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Publication Year
2016
Language
English
Research Group
Human Technology Relations
Pages (from-to)
3347-3354
ISBN (electronic)
978-1-4503-4082-3

Abstract

A general trend of museums and cultural heritage institutions besides digitizing their collections is to involve the public more and at various levels. Technology plays an increasingly important role in this involvement. Developments we have observed in museum experience design, include trends towards 1) dialogical engagement of the public; 2) addressing crowds as audiences; 3) the use of Internet of Things (IoT) and Do-It-Yourself (DIY) technology in museums; and 4) designing for museum systems and institutional ecologies instead of for individual museums only. In this one-day workshop we especially focus on exploring the implications of museums reaching out to crowds beyond their local communities, and of museums increasingly becoming part of connected museum systems and large institutional ecosystems. By means of a tangible game we will brainstorm about future opportunities and challenges, cluster and evaluate them, and suggest future work.

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