Relevance by play

An integrated framework for designing museum experiences

Conference Paper (2019)
Author(s)

Arnold Vermeeren (TU Delft - Industrial Design Engineering)

Licia Calvi (NHTV Breda University of Applied Sciences)

Research Group
Human Technology Relations
DOI related publication
https://doi.org/10.1145/3290607.3312960 Final published version
More Info
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Publication Year
2019
Language
English
Research Group
Human Technology Relations
Article number
LBW0127
Pages (from-to)
1-6
ISBN (print)
978-1-4503-5971-9
Event
2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 (2019-05-04 - 2019-05-09), Glasgow, United Kingdom
Downloads counter
177

Abstract

The notion of relevance is often used as a concept to be considered for making a museum matter to its visitors. The term, however, is rarely operationalized for use by designers, practitioners, or scientists in their work on museum experiences. We propose an integrated framework for designing relevant museum experiences, in which we distinguish between four stages of seeding and growing relevance in new audiences, called “trigger”, “engage”, “consolidate” and “relate“. The framework proposes to see designing for relevance as developing ways of integrating meaning-making, play and acceptable visitor effort across all these stages. It is intended to provide sensitizing concepts for use in further research on designing for relevance, as well as in design-related activities such as crafting requirements for new museum experiences, analyzing existing museum experiences and developing new museum experiences.