M.L. Lupetti
Please Note
37 records found
1
As Artificial Intelligence continues to permeate everyday life, concerns over its societal consequences are becoming increasingly pressing. Anticipatory practices have emerged as central to responsible AI development, offering ways to envision and mitigate potential harms. While policymakers engage with anticipation through forecasting and risk assessment, speculative design offers an alternative, more experiential approach to also fosters public engagement and critical reflection. However, most speculative explorations focus on future possibilities, often neglecting the continuum between these and past phenomena. In this pictorial, we argue for integrating historical perspectives into speculative design to enrich anticipatory work on AI. Through a week-long international summer school, we engaged with the legacy of phrenology and the work of Cesare Lombroso. Using this as a springboard for speculation, we illustrate that incorporating historical trajectories into speculative design can deepen understanding of current dilemmas around AI, but dedicated methodological resources are still needed to achieve this value.
Safe Spot
Exploring perceived safety of dominant vs submissive quadruped robots
Unprecedented possibilities of quadruped robots have driven much research on the technical aspects of these robots. However, the social perception and acceptability of quadruped robots so far remain poorly understood. This work investigates whether the way we design quadruped robots' behaviours can affect people's perception of safety in interactions with these robots. We designed and tested a dominant and submissive personality for the quadruped robot (Boston Dynamics Spot). These were tested in two different walking scenarios (head-on and crossing interactions) in a 2x2 within-subjects study. We collected both behavioural data and subjective reports on participants' perception of the interaction. The results highlight that participants perceived the submissive robot as safer compared to the dominant one. The behavioural dynamics of interactions did not change depending on the robot's appearance. Participants' previous in-person experience with the robot was associated with lower subjective safety ratings but did not correlate with the interaction dynamics. Our findings have implications for the design of quadruped robots and contribute to the body of knowledge on the social perception of non-humanoid robots. We call for a stronger standing of felt experiences in human-robot interaction research.
First International Workshop on Worker-Robot Relationships
Exploring Transdisciplinarity for the Future of Work with Robots
In Industry 5.0, cognitive robots and workers will engage in evolving and reciprocal relations, which we call worker-robot relationships (WRRs). To enable evidence-based work futures with workers, we must co-develop WRRs and understand their impact on work, workers, management, and society. To this end, we posit that the HRI field should work beyond disciplines and include value-driven and plural perspectives through transdisciplinary research done with and for workers. However, WRRs and transdisciplinarity pose unique technical, design, and methodological challenges yet to be explored. We propose a workshop to engage the HRI community working on Industry 5.0, aiming at 1) taking stock of current WRR-related challenges in relevant disciplines, 2) collectively kick-off the exploration of a joint research agenda, 3) preliminary examining if and how transdisciplinarity could help the HRI community, and 4) start discussing how to deal with such complex knowledge integration in practice.
Cosmic Troubleshooting
Exploring Third-Person View for Error Handling in Telerobotic Planetary Infrastructure Maintenance
This work illustrates how artistic robotic systems can provide a reservoir of unfamiliarity and a basis for speculation, to open the field toward new ways of thinking about HRI. We reflect on a collaborative project between design students, a media art studio, and design researchers working with the baggage handling department of the Schiphol airport. Engaging with the industrial context, we developed 'metabehaviours' - abstracted ideas of processes carried out on the worksite-and passed these over to the students who translated them into robotic enactions using a predefined hardware developed by the media art studio. The resulting visit experience challenges the audience to decode the installation in terms of metabehaviours and their possible relations to industrial HRI. We used this to reflect on the value of conducting artistic and speculative work in HRI and to distil actionable recommendations for future research.
Out of Place Robot in the Wild
Envisioning Urban Robot Contextual Adaptability Challenges Through a Design Probe
The increasing deployment of robots in urban spaces calls for design strategies to ensure their adaptation and to mitigate potential disruptions to complex urban contexts. Our research aims to initiate the discussion of contextual adaptability issues of urban robots by exploring everyday scenarios where their presence would appear out of place. We created a design probe for people to carry in their daily lives, facilitating them to envision the robot's presence and capture scenarios where a robot seems to be disruptive. We collected data by distributing the probes among the research team and conducting a city walk activity using the probe at a workshop. This paper presents factors arising from the collected scenarios, encompassing temporal, spatial, cultural, and social dynamics, as well as various stakeholders that robots need to adapt to. These findings provide a blueprint and potential research directions for future research into robot contextual adaptability in urban environments.
(Un)making AI Magic
A Design Taxonomy
Design fixation, a phenomenon describing designers' adherence to pre-existing ideas or concepts that constrain design outcomes, is particularly prevalent in human-robot interaction (HRI), for example, due to collectively held and stabilised imaginations of what a robot should look like or behave. In this paper, we explore the contribution of creative AI tools to overcome design fixation and enhance creative processes in HRI design. In a four weeks long design exploration, we used generative text-to-image models to ideate and visualise robotic artefacts and robot sociotechnical imaginaries. We exchanged results along with reflections through a digital postcard format. We demonstrate the usefulness of our approach to imagining novel robot concepts, surfacing existing assumptionsand robot stereotypes, and situating robotic artefacts in context.We discuss the contribution to designerly HRI practices and conclude with lessons learnt for using creative AI tools as an emerging design practice in HRI research and beyond.
Trustworthy Embodied Conversational Agents for Healthcare
A Design Exploration of Embodied Conversational Agents for the periconception period at Erasmus MC
This paper explores the potential implications of embodied conversational agents (ECAs) in healthcare, focusing on the impact of appearance and conversation style on trustworthiness. We conducted a Research through Design investigation of ECAs for supporting women during the periconception period and in pregnancy. The paper presents the results of a Wizard of Oz study in which two alternative prototypes, a chatbot, and an ECA, were tested in a tertiary hospital by 25 participants. Reflecting on the results we suggest that limited patients' trust in ECAs maybe be beneficial for achieving trustworthy use of these agents in the healthcare context.
Augmented reality interfaces for pedestrian-vehicle interactions
An online study
Augmented Reality (AR) technology could be utilised to assist pedestrians in navigating safely through traffic. However, whether potential users would understand and use such AR solutions is currently unknown. Nine novel AR interfaces for pedestrian-vehicle communication, previously developed using an experience-based design method, were evaluated through an online questionnaire study completed by 992 respondents in Germany, the Netherlands, Norway, Sweden, and the United Kingdom. The AR indicated whether it was safe to cross the road in front of an approaching automated vehicle. Each interface was rated for its intuitiveness and convincingness, aesthetics, and usefulness. Moreover, comments were collected for qualitative analysis. The results indicated that interfaces that employed traditional design elements from existing traffic, and head-up displays, received the highest ratings overall. Statistical results also showed that there were no significant effects of country, age, and gender on interface acceptance. Thematic analysis of the textual comments offered detail on each interface design's stronger and weaker points, and revealed unintended effects of certain designs. In particular, some of the interfaces were commented on as being dangerous or scary, or were criticised that they could be misinterpreted in that they signal that something is wrong with the vehicle, or that they could occlude the view of the vehicle. The current findings highlight the limitations of experience-based design, and the importance of applying legacy design principles and involving target users in design and evaluation. Future research should be conducted in scenarios in which pedestrians actually interact with approaching vehicles.
Marie Skłodowska-Curie Actions; Innovative Training Networks (ITN); SHAPE-IT; Grant number 860410
Publication date: 21 February 2023
DOI: 10.1016/j.trf.2023.02.005
Steering Stories
Confronting Narratives of Driving Automation through Contestational Artifacts
In this paper, we problematize popular narratives of driving automation. Whether positive or negative, these propagate simplistic assumptions about human abilities and reinforce technocratic approaches to mobility innovation. We build on narrative approaches to participatory research and adversarial design, to explore how design-led confrontation can create opportunities for reflection on implicit assumptions and narratives that stakeholders may refer to when discussing and making decisions about automated driving technologies. Specifically, we discuss the results of four focus groups where we used contestational artifacts to promote critical discussions and confront taken-for-granted beliefs among stakeholders. We reflect on the results to distill methodological insight and design recommendations for conducting adversarial participatory design research as a way towards confronting dominant narratives. Together with the methodological approach, the main contribution of this work, we also provide a set of narrative tensions that can be used to question common beliefs surrounding automated driving futures.
Grasping AI
Experiential exercises for designers
Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge for designers to ideate within this creative landscape, balancing the possibilities of technology with human interactional concerns. We investigate techniques for exploring and reflecting on the interactional affordances, the unique relational possibilities, and the wider social implications of AI systems. We introduced into an interaction design course (n = 100) nine ‘AI exercises’ that draw on more than human design, responsible AI, and speculative enactment to create experiential engagements around AI interaction design. We find that exercises around metaphors and enactments make questions of training and learning, privacy and consent, autonomy and agency more tangible, and thereby help students be more reflective and responsible on how to design with AI and its complex properties in both their design process and outcomes.
MLTK01
A Prototyping Toolkit for Tangible Learning Things
The need for critically reflecting on the deceptive nature of advanced technologies, such as social robots, is urging academia and civil society to rethink education and the skills needed by future generations. The promotion of critical thinking, however, remains largely unaddressed within the field of educational robotics. To address this gap and question if and how robots can be used to promote critical thinking in young children's education, we conducted an explorative design study named Bringing Shybo Home. Through this study, in which a robot was used as a springboard for debate with twenty 8- to 9-year-old children at school, we exemplify how the deceptive nature of robots, if embraced and magnified in order for it to become explicitly controversial, can be used to nurture children's critical mindset.
We propose a workshop stemming from ongoing conversations about the role of design methods and designed artefacts within the field of Human-Robot Interaction (HRI). Given the growing interest in understanding what the field can learn from design explorations, the workshop focuses on hands-on annotating activity where participants (researchers and practitioners from HRI, Human-Computer Interaction, and Design Research) will analyze and reflect upon selected collections of robotic artefacts. Ultimate goal of the workshop is to explicate values, concepts and perspectives that usually remain tacitly embedded in the designed artefacts and, as such, hard to appreciate as proper HRI contributions. The expected outcome of the workshop is a set of methodological recommendations and concrete examples of what kind of knowledge can be generated through robotic artefacts.