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M.L. Lupetti

44 records found

Authored

Resonance, a powerful and pervasive phenomenon, appears to play a major role in human interactions. This article investigates the relationship between the physical mechanism of resonance and the human experience of resonance, and considers possibilities for enhancing the exper ...

We propose a workshop stemming from ongoing conversations about the role of design methods and designed artefacts within the field of Human-Robot Interaction (HRI). Given the growing interest in understanding what the field can learn from design explorations, the workshop focu ...

This article engages with the claimed limitation that critical design fails to address the problems it condemns, such as capitalism, and suggests looking at the different ways critical design practices have related to production in the past. Three examples from different historic ...

MLTK01

A Prototyping Toolkit for Tangible Learning Things

This work illustrates and reflects on the design process of MLTK01, an open-source toolkit for fast prototyping tangible learning things, built on top of Arduino and ml5js. The toolkit was developed as a response to the current lack of fast and easy to use tools for tangible expe ...
Nine AR interfaces designed using an experience- based, and theoretically informed design approach, were presented in an online questionnaire for user evaluation.
Statistical analysis of presented measures, and the computation of an overall composite score revealed a preferen ...
How can humans remain in control of artificial intelligence (AI)-based systems designed to perform tasks autonomously? Such systems are increasingly ubiquitous, creating benefits - but also undesirable situations where moral responsibility for their actions cannot be properly att ...

The word "robot"frequently conjures unrealistic expectations of utilitarian perfection: tireless, efficient and flawless agents. However, real-world robots are far from perfect - they fail and make mistakes. Thus, roboticists should consider altering their current assumptions ...

Designerly ways of knowing in HRI

Broadening the scope of design-oriented HRI through the concept of intermediate-level knowledge

Interest in design methods and tools has been steadily growing in HRI. Yet, design is not acknowledged as a discipline with specific epistemology and methodology. Designerly HRI work is validated through user studies which, we argue, provide a limited account of the knowledge ...

Human-Machine Partnerships in the Future of Work

Exploring the Role of Emerging Technologies in Future Workplaces

Technologies in the workplace have been a major focus of CSCW, including studies that investigate technologies for collaborative work, explore new work environments, and address the importance of political and organizational aspects of technologies in workplaces. Emerging tech ...

Learning from robotic artefacts

A quest for strong concepts in Human-Robot Interaction

This paper is a methodological replication of Barendregt et al. [11], who urged Child-Computer Interaction field to embrace Intermediate Level Knowledge as a meaningful and valid way of generating knowledge. We extend this epistemological gap to the Human-Robot Interaction (HR ...

Making Everyday Things Talk

Speculative Conversations into the Future of Voice Interfaces at Home

What if things had a voice? What if we could talk directly to things instead of using a mediating voice interface such as an Alexa or a Google Assistant? In this paper, we share our insights from talking to a pair of boots, a tampon, a perfume bottle, and toilet paper among other ...

This paper addresses the problem of social exclusion for people with disabilities while creating opportunities to provide innovative educational experiences for students without disabilities. Starting from the intersection between coding, digital fabrication, STEM education an ...

Expressive/Sensitive

Full day workshop at DIS 2020

Our interactions form an intricate 'dance' - a dance requiring a fluent integration of both expressivity (e.g. to approach someone) and sensitivity (e.g. detect if you 'should' approach someone). Work on behaving artefacts has focused mostly on the social, emotional and aesthe ...

Robot Citizenship

A Design Perspective

This paper suggests robot citizenship as a design perspective for attending to the sociality of human robot interactions (HRI) in the near future. First, we review current positions regarding robot citizenship, which we summarise as: human analogy, nonhuman analogy and socio-rela ...
Robotic services, which have started to appear in urban environments, are going to transform our society. Designers of these robots are not only required to meet technical and legal challenges, but also address the potential social, political, and ethical consequences of their de ...
Purpose: The purpose of this paper is to conduct research with children, who have different abilities from adults, in terms of language understanding and level of attention, is a challenging task, especially concerning novel interactive systems such as social robots. Consequently ...

Near Future Cities of Things

Addressing Dilemmas Through Design Fiction

The smart city infrastructure will soon start to include smart agents, i.e., agentic things, which co-exist and co-perform with human citizens. This near-future scenario explores the flexible types of collaborations and relationships between the human and nonhuman citizens. Dr ...

This workshop will address the theme of open resources for learning. A small series of case studies at the intersection between the world of education, technology, and making will be presented with the aim of discussing the opportunities and challenges of open source materials fo ...

Contributed

Diversity Equity and Inclusion in Embodied AI

Reflecting on and Re-imagining our Future with Embodied AI