R. Bendor
Please Note
40 records found
1
Undoing Gracia
Queering the self in the algorithmic borderlands
Teaching for Transformation
Lessons from Critical Pedagogy for Design Futures Education
Everywhere, all at once
Speculative layering of multiple temporalities with Augmented Reality
Public participation in futuring
A systematic literature review
Against the background of continuous calls to democratize futures research and practice, this paper reports the results of a systematic literature review of the involvement of publics in participatory futuring processes. The paper considers three key research questions: Who participates in public futuring processes? Why are publics included in these processes? And what roles do they occupy? By considering practices of participation in futuring, we aim to build a comprehensive picture of the participatory futuring landscape and highlight elements of process design that may enhance or diminish a process's democratic potential. We conclude by suggesting directions for possible future research that could serve the field's continuing desire to democratize and further integrate participatory and critical approaches to futuring.
What Does 'Failure' Mean in Civic Tech?
We Need Continued Conversations About Discontinuation
Fit for Purpose
Four considerations of how matter becomes material
Failed yet successful
Learning from discontinued civic tech initiatives
The design of civic tech is often confronted with impediments, barriers, and a lack of resources. These and other causes may lead to the discontinuation and even abandonment of initiatives. Since seemingly failed projects are much more difficult to publish as articles, this workshop will provide academics and practitioners with a rare opportunity to exchange experiences and insights on discontinued civic tech initiatives. The goal of the workshop is to develop a better understanding of why some civic tech initiatives fail and ask whether discontinued initiatives may still somehow contribute to social change and the growth of digital civics. A variety of sub-questions around discontinued civic tech will be addressed in the workshop, including matters of participation, citizen science, public management, power structures and biases, and communication.
Beyond the Design Code
Critical Design and Democratic Rationalizations
This chapter suggests a few touchpoints between Andrew Feenberg’s critical constructivism and current work in critical design, with the hope of initiating a productive dialogue between the two. Taking Feenberg’s notion of the design code as an invitation for such an encounter, the chapter illustrates how designers can take an active, meaningful role in facilitating what Feenberg calls “democratic rationalizations” in three different ways: in (co)design processes designers facilitate collaboration and nurture collective creativity while maintaining as much autonomy for participants to make the design process and its outcomes their own. In (re)design processes designers may be forced to respond to their users’ needs post-hoc, but they may also anticipate users’ needs and even embrace opportunities to provoke users to reflect on the social, cultural and political implications of the technologies they use. Lastly, and most radically, (un)design processes ask designers to let go of (some of) their intentionality and seed potentials for users to appropriate the technologies they design. In Feenberg’s terms, this equals an almost complete relinquishing of “operational autonomy” and the valorization of technical rationality that characterizes it.
Social dreaming together
A critical exploration of participatory speculative design
While often seen as an elitist practice found only in artistic and academic circles, speculative design has grown in popularity and is now practiced in more diverse contexts and with a variety of participants. In order to gain a better understanding of this ostensible 'participatory turn', this paper presents an initial exploration of participatory speculative design based on a pilot survey of recent projects. Using a sample of projects we develop an 8-step hierarchical taxonomy of participation in speculative design that moves from 'spectatorship' to 'reflection', 'inspiration', 'generative reflection', 'shared creativity', 'shared authorship', 'initiative' and, finally, 'ownership'. The taxonomy helps to raise important questions about the character and outcomes of participatory speculative design processes and the role played by designers as agents of the public imagination.
Beyond Good Intentions
Towards a Power Literacy Framework for Service Designers
Moving into the social and public sector, service design is becoming both more complex and more participatory. This is reflected in the greater diversity and interrelatedness of stakeholders and the wicked problems being addressed. However, although many service designers working in the social and public domains bring into their design practice the intention to make design more participatory and equitable, they may lack an in-depth understanding of power, privilege, and the social structures (norms, roles, rules, assumptions, and beliefs) that uphold structural inequality. In this paper we present findings from seven interviews with service designers to investigate the challenges they face when addressing power issues in design, and their experiences of how power shows up in their design process. By drawing from understandings of power in social theory, as well as the interviewees’ perspectives on how power manifests in design practice, we outline a framework for power literacy in service design. The framework comprises five forms of power found in design practice: privilege, access power, goal power, role power, and rule power. We conclude by suggesting that service design practices that make use of reflexivity to develop power literacy may contribute to more socially just, decolonial, and democratic design practices.