J. Zhou
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This dissertation employs a programmatic Research-through-Design process. A multiplicity of methods such as theoretical analysis, auto-ethnography, imaginary artefacts, material-driven design and a longitudinal ethnographic study are deployed. Within the research program, I conducted two main design experiments, including the creation of cyanobacteria-based living artefacts and the characterization of their temporal patterns..... ...
This dissertation employs a programmatic Research-through-Design process. A multiplicity of methods such as theoretical analysis, auto-ethnography, imaginary artefacts, material-driven design and a longitudinal ethnographic study are deployed. Within the research program, I conducted two main design experiments, including the creation of cyanobacteria-based living artefacts and the characterization of their temporal patterns.....
Living with Cyanobacteria
Exploring Materiality in Caring for Microbes in Everyday Life
Cyano-Chromic Interface
Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts
Habitabilities of Living Artefacts
A Taxonomy of Digital Tools for Biodesign
This paper offers a taxonomy of digital tools for crafting habitabilities in biodesign practices. Over the past decade, interest has grown among design and Human-Computer Interaction (HCI) scholars to explore the potentials of living organisms for novel responsive behavior and interaction possibilities. Yet, to date, it remains unexplored how digital technologies can support the design of living artefacts, that is, artefacts in which the organism is alive at the time of use. Our taxonomy bridges this gap by examining and reinterpreting the roles existing digital tools can play in the exploration of the abilities of things to provide a habitat for living artefacts both at design time and use time, i.e., crafting habitabilities in biodesign. The taxonomy is grounded in a systematic analysis of ten cases of living artefacts from art, design, and HCI, and it identifies three roles for digital tools: understanding, embodying, and perpetuating the habitat. Forwarding a relational perspective through the lens of habitability, this work promotes the mutual wellbeing of both humans and non-humans in biodesign.
Technological and economic opportunities, alongside the apparent ecological benefits, point to biodesign as a new industrial paradigm for the fabrication of products in the twenty-first century. The presented work studies plant roots as a biodesign material in the fabrication of self-supported 3D structures, where the biologically and digitally designed materials provide each other with structural stability. Taking a material-driven design approach, we present our systematic tinkering activities with plant roots to better understand and anticipate their responsive behaviour. These helped us to identify the key design parameters and advance the unique potential of plant roots to bind discrete porous structures. We illustrate this binding potential of plant roots with a hybrid 3D object, for which plant roots connect 600 computationally designed, optimized, and fabricated bioplastic beads into a low stool.