Print Email Facebook Twitter Impact of visualizing teammates’ actions on shared situational awareness in Virtual Reality Title Impact of visualizing teammates’ actions on shared situational awareness in Virtual Reality Author Gómez Mena, Teresa (TU Delft Electrical Engineering, Mathematics and Computer Science; TU Delft Web Information Systems) Contributor van der Meer, N. (mentor) Specht, M.M. (graduation committee) Marroquim, Ricardo (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2023-06-23 Abstract Despite Virtual Reality being a relatively new field, it is steadily being introduced into numerous disciplines, such as education. Within these systems, particularly in collaborative environments, it is crucial to have a high Share Situational Awareness (SSA) in order to be aware of ones’ surroundings, encourage efficient decision making and effective team coordination. This project aims to study the change in the SSA of a group of players by allowing them (or not) tovisualize their teammates’ actions. For this scope, an experiment was carried out: a VR game was played twice by two groups of three participants, at a distance of roughly two weeks, testing both visualizing and not visualizing their teammates’ actions. Duringsuch event, their SSA was measured and analyzed through two techniques; namely Situation Awareness Rating Technique (SART) and Situational Awareness Linked Indicators Adapted to Novel Tasks (SALIANT). SART and SALIANT produced opposing viewpoints. According to the former, both groups showed higher degrees of SSA in their second sessions. According to the latter, both groups’ first session had the highest level of awareness. Both of these results were unrelated to the addition of actions’ visualizations. Possible explanations include the players’ confidence rising in the second session (biasing SART), and the encoders not having an accurate inter-reliability analysis for SALIANT.Overall, the experiment produced inconclusive results on the impact of visualizing teammates’ actions on the groups’ SSA. Nonetheless, some recommendations for future research may be made: to choose the SSA measurement tool in accordance to the layout of the system that will be examined, to extend the time between sessions, and to ensure the system is suited for the experiment. Subject Virtual realityCollaborative LearningSituational Awareness To reference this document use: http://resolver.tudelft.nl/uuid:b13164df-5745-4ce3-acac-b825b65e010c Part of collection Student theses Document type bachelor thesis Rights © 2023 Teresa Gómez Mena Files PDF Paper_TeresaGomezMena_2023.pdf 663.78 KB Close viewer /islandora/object/uuid:b13164df-5745-4ce3-acac-b825b65e010c/datastream/OBJ/view