Circular Image

Marcus Specht

info

Please Note

98 records found

Play My Math

Design and Implementation of a Fraction Generator Tool Within a Mathematical Musician Digital Learning Platform

In this paper, we present and describe a Fraction Generator tool, which is one of the components of our mathematical musician digital learning platform, Play My Math. Teachers and students can use the Fraction Generator tool to discuss, practice, and reinforce conceptual and proc ...

Play My Math

Design and Implementation of a Course Creator Tool Within a Mathematical Musician Digital Learning Platform

We present and describe one of the components of our mathematical musician platform, Play My Math, called the Course Creator Tool. Teachers can use this tool to integrate music in their pedagogy and create cross-curricular (i.e., music and mathematics) lesson plans. The current v ...
Aircraft maintenance training is shifting from time-based and theory-based toward Competency-Based Training and Assessment (CBTA), as promoted by the International Civil Aviation Organization (ICAO). This transition highlights the importance of non-technical, transversal competen ...
Learner behaviours often provide critical clues about learners' cognitive processes. However, the capacity of human intelligence to comprehend and intervene in learners' cognitive processes is often constrained by the subjective nature of human evaluation and the challenges of ma ...
Generative AI offers potential for educational support, but often lacks pedagogical grounding and awareness of the student’s learning context. Furthermore, researching student interactions with these tools within authentic learning environments remains challenging. To address thi ...
This study explores how participants of massive open online courses (MOOCs) perceive value creation within online learning environments. Drawing on the value creation framework (VCF), we developed and empirically validated a questionnaire, which was completed by 1227 learners enr ...

Scaling goal-setting interventions in higher education using a conversational agent

Examining the effectiveness of guidance and adaptive feedback

Goal setting is the first and driving stage of the self-regulated learning cycle. Studies have shown that supporting goal setting is an effective means of improving academic performance among higher education students. However, doing so can be complex and resource intensive. In t ...
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the Answers platform, a Professional Learning ...
Artificial Intelligence (AI) is reshaping education, learning, and instruction, yet current research in this area is fragmented, often tool-specific, and dominated by short-term perspectives. This article develops a broader research agenda for AI and Education (AI&ED), bringi ...

Enhancing goal attainment in higher education with a scripted conversational agent

Effects of monitoring and reflection support in digital learning

Self-regulated learning (SRL) is essential for academic success in higher education, yet many students struggle to effectively regulate their own learning behaviours. While goal-setting interventions can help students set high-quality goals as the foundation for their learning be ...
The increasingly digital landscape of higher education has highlighted the importance of self-regulated learning in digital learning environments. To support this, academic goal setting is frequently used to enhance self-regulated learning in order to improve academic performance ...
Computational Thinking (CT), particularly abstraction, is essential in engineering education, enabling students to break down complex systems into manageable parts. Abstraction helps learners focus on key elements of a problem, ignoring extraneous details. The PGK framework, sugg ...
Agent-based training systems can enhance people's social skills. The effective development of these systems needs a comprehensive architecture that outlines their components and relationships. Such an architecture can pinpoint improvement areas and future outlooks. This paper pre ...

Promoting Deliberate Naming Practices in Programming Education

A Set of Interactive Educational Activities

Despite extensive studies from the software engineering community on how naming practices influence programming behavior, the topic receives little attention in education. Prior work indicated little agreement on good naming because it depends on many factors. Students are told t ...
Even though the field of Computer Science (CS) affects different aspects of society, several groups of society are underrepresented, including women and nonbinary people. Children might have different learning opportunities in CS due to their project preferences. Girls are likeli ...
Computational Thinking (CT) is vital in today's digital era, especially in Engineering Education. While no official policy or teaching framework on CT education has been established in the Netherlands, a Western European country, there have been various initiatives for the integr ...

Gamified Networked Learning Environments in Higher Education

A Study on Student Engagement and Value Creation in Computer Science

In the rapidly evolving domain of computer science education, fostering deep engagement and sustained motivation among students remains a challenge. This study introduces the Answers platform, a pioneering online learning environment developed at TU Delft. This research aims to r ...
Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data aggregation and the methods implemented ...
Motivation. Variable naming practices are part of the software developer’s profession, influencing program comprehension and code quality. Yet, little is known about how variable naming practices are taught in beginner courses. Objective. This paper investigates naming beliefs, s ...