Bibeg Limbu
26 records found
1
Authored
Novices Make More Noise!
The D&K Effect 2.0?
Technology-enhanced learning systems, specifically multimodal learning technologies, use sensors to collect data from multiple modalities to provide personalized learning support beyond traditional learning settings. However, many studies surrounding such multimodal learning s ...
We can teach more than we can tell
Combining Deliberate Practice, Embodied Cognition, and Multimodal Learning
Table tennis tutor
Forehand strokes classification based on multimodal data and neural networks
Beginner table-tennis players require constant real-time feedback while learning the funda-mental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports training, beginners are unable ...
Expert distribution similarity model
Feedback methodology for non-imitation based handwriting practice
Learning fine psychomotor skills such as handwriting is a tedious endeavour which requires close supervision of the teacher to master. However, the increasing number of students in classes means less time a teacher can allocate for each student. This adversely affects the deve ...
HoloLearn
Using holograms to support naturalistic interaction in virtual classrooms
Traditional online communications tools used in education are limited in terms of fostering naturalistic or life-like interaction. Such limited interactions in classrooms can negatively impact learning. Holograms are promising tools that show potential to overcome such limitat ...
Designing and implementing gamification
GaDeP, gamifire, and applied case studies
Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not only in MOOCs, only few cas ...
Can you ink while you blink?
Assessing mental effort in a sensor-based calligraphy trainer
Sensors can monitor physical attributes and record multimodal data in order to provide feedback. The application calligraphy trainer, exploits these affordances in the context of handwriting learning. It records the expert’s handwriting performance to compute an expert model. ...
WEKIT.One
A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
Using sensors and augmented reality to train apprentices using recorded expert performance
A systematic literature review
Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge or simply overlook important details due to internalization of their skills, which may make it more difficult for appre ...
Multimodal Learning Hub
A Tool for Capturing Customizable Multimodal Learning Experiences
The WEKIT.one prototype is a platform for immersive procedural training with wearable sensors and Augmented Reality. Focusing on capture and re-enactment of human expertise, this work looks at the unique affordances of suitable hard- and software technologies. The practical ch ...