BL

Bibeg Limbu

26 records found

Authored

Novices Make More Noise!

The D&K Effect 2.0?

This paper presents an approach that helps distinguish expert and novice performance easily by observing the sensor data without having to understand nor apply models to the sensor signal. The method consists of plotting the sensor data and identifying irregularities. We corrobor ...

Technology-enhanced learning systems, specifically multimodal learning technologies, use sensors to collect data from multiple modalities to provide personalized learning support beyond traditional learning settings. However, many studies surrounding such multimodal learning s ...

We can teach more than we can tell

Combining Deliberate Practice, Embodied Cognition, and Multimodal Learning

Acquisition and internalisation of many fundamental skills rely on repeated authentic practice and teachers providing support during practice. Despite this well accepted norms in skills acquisition, much of our assumptions about learning skills, mostly from a cognitive perspectiv ...

Table tennis tutor

Forehand strokes classification based on multimodal data and neural networks

Beginner table-tennis players require constant real-time feedback while learning the funda-mental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports training, beginners are unable ...

Expert distribution similarity model

Feedback methodology for non-imitation based handwriting practice

Learning fine psychomotor skills such as handwriting is a tedious endeavour which requires close supervision of the teacher to master. However, the increasing number of students in classes means less time a teacher can allocate for each student. This adversely affects the deve ...

HoloLearn

Using holograms to support naturalistic interaction in virtual classrooms

Traditional online communications tools used in education are limited in terms of fostering naturalistic or life-like interaction. Such limited interactions in classrooms can negatively impact learning. Holograms are promising tools that show potential to overcome such limitat ...

Designing and implementing gamification

GaDeP, gamifire, and applied case studies

Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation faced by Massive Open Online Courses (MOOC). Even though gamification is widely applied, not only in MOOCs, only few cas ...

Can you ink while you blink?

Assessing mental effort in a sensor-based calligraphy trainer

Sensors can monitor physical attributes and record multimodal data in order to provide feedback. The application calligraphy trainer, exploits these affordances in the context of handwriting learning. It records the expert’s handwriting performance to compute an expert model. ...

WEKIT.One

A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment

Body-worn sensors can be used to capture, analyze, and replay human performance for training purposes. The key challenge to any such approach is to establish validity that the captured expert experience is actually suitable for training. In this paper, to evaluate this, we apply ...
Gamification aims at addressing inherent problems of massive open online courses (MOOC): high dropouts, lack of engagement, isolation, lack of individualization. However, each MOOC platform offers different features and technical interfaces. Also, each platform collects different ...
Experts are imperative for supporting expertise development in apprentices but learning from them is difficult. In many cases, there are shortages of experts to train apprentices. To address this issue, we use wearable sensors and augmented reality to record expert performance fo ...

Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge or simply overlook important details due to internalization of their skills, which may make it more difficult for appre ...

Multimodal Learning Hub

A Tool for Capturing Customizable Multimodal Learning Experiences

Studies in Learning Analytics provide concrete examples of how the analysis of direct interactions with learning management systems can be used to optimize and understand the learning process. Learning, however, does not necessarily only occur when the learner is directly interac ...

The WEKIT.one prototype is a platform for immersive procedural training with wearable sensors and Augmented Reality. Focusing on capture and re-enactment of human expertise, this work looks at the unique affordances of suitable hard- and software technologies. The practical ch ...

Tomb of osiris

Gamifying the assessment of collaborative complex problem solving skills on tangible tabletops

“Tomb of Osiris” is a collaborative puzzle-based game on a Tangible Tabletop, with the aim to gamify the MicroDYN approach. MicroDYN is an approach to assess complex problem solving skills through tasks within microworlds. Gamifying MicroDYN proposes new solutions for fostering c ...

Contributed

Previous studies have found that there is a strong correlation between the social presence of a teacher and perceived performance of students, and that an increased cognitive load decreases the effectiveness in problem solving. The objective of this study was to find out to what ...
Deficiencies in online communication software inspired the HoloLearn project that proposes to aid hybrid education via a hologram. Yet the epistemic and psychological effects of this medium remain largely uncharted. To help integrate the hologram into a hybrid education system, t ...
This study aims to examine the implications of bringing holographic projections – based on the TU Delft’s project ”HoloLearn” – into VR environment. With the spiked interest in remote communication caused by COVID-19, the demand for more immersive virtual conference software grow ...
Distance learning brings all sorts of advantages. The ability to follow lectures at home can save people transportation costs and time. Teaching through videoconferencing software such as Zoom is one of the methods to learn remotely. To explore new and better teaching methods, th ...
This study examines the effects of holograms when used for online learning. The research question is: "How does a holographic teacher projection affect engagement of the students with the learning material?". The engagement of students was compared in different lectures. The base ...