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Khaleel Asyraaf Sanusi

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4 records found

The D&K Effect 2.0?

Book chapter (2023) - Jan Schneider, Khaleel Asyraaf Mat Sanusi, B.H. Limbu, Marcel Schmitz, Daniel Schiffner
This paper presents an approach that helps distinguish expert and novice performance easily by observing the sensor data without having to understand nor apply models to the sensor signal. The method consists of plotting the sensor data and identifying irregularities. We corroborate, with the help of sensors, that expert performances are smoother, contain fewer irregularities, and have consistently uniform patterns than novice performances. In this paper, we present six different cases pointing out this assertion, namely bachata and salsa dances, tennis swings, football penalty kicks, badminton, and running. ...
Journal article (2022) - Khaleel Asyraaf Mat Sanusi, Bibeg Limbu, Jan Schneider
Book chapter (2022) - Daniele Di Mitri, Jan Schneider, Bibeg Limbu, Khaleel Asyraaf Mat Sanusi, Roland Klemke
While digital education technologies have improved to make educational resources more available, the modes of interaction they implement remain largely unnatural for the learner. Modern sensor-enabled computer systems allow extending human-computer interfaces for multimodal communication. Advances in Artificial Intelligence allow interpreting the data collected from multimodal and multi-sensor devices. These insights can be used to support deliberate practice with personalised feedback and adaptation through Multimodal Learning Experiences (MLX). This chapter elaborates on the approaches, architectures, and methodologies in five different use cases that use multimodal learning analytics applications for deliberate practice. ...

Forehand strokes classification based on multimodal data and neural networks

Journal article (2021) - Khaleel Asyraaf Mat Sanusi, Daniele Di Mitri, Bibeg Limbu, Roland Klemke
Beginner table-tennis players require constant real-time feedback while learning the funda-mental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports training, beginners are unable to get the immediate real-time feedback they need during training. Sensors have been widely used to train beginners and novices for various skills development, including psychomotor skills. Sensors enable the collection of multimodal data which can be utilised with machine learning to classify training mistakes, give feedback, and further improve the learning outcomes. In this paper, we introduce the Table Tennis Tutor (T3), a multi-sensor system consisting of a smartphone device with its built-in sensors for collecting motion data and a Microsoft Kinect for tracking body position. We focused on the forehand stroke mistake detection. We collected a dataset recording an experienced table tennis player performing 260 short forehand strokes (correct) and mimicking 250 long forehand strokes (mistake). We analysed and annotated the multimodal data for training a recurrent neural network that classifies correct and incorrect strokes. To investigate the accuracy level of the afore-mentioned sensors, three combinations were validated in this study: smartphone sensors only, the Kinect only, and both devices combined. The results of the study show that smartphone sensors alone perform sub-par than the Kinect, but similar with better precision together with the Kinect. To further strengthen T3’s potential for training, an expert interview session was held virtually with a table tennis coach to investigate the coach’s perception of having a real-time feedback system to assist beginners during training sessions. The outcome of the interview shows positive expectations and provided more inputs that can be beneficial for the future implementations of the T3. ...