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Maarten de Laat

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Journal article (2025) - Jimmy Jaldemark, Johan Lundin, Roger Säljö, Justin Edwards, Andreas Gegenfurtner, Wayne Holmes, Sanna Järvelä, Maarten de Laat, Marcus Specht, More authors...
Artificial Intelligence (AI) is reshaping education, learning, and instruction, yet current research in this area is fragmented, often tool-specific, and dominated by short-term perspectives. This article develops a broader research agenda for AI and Education (AI&ED), bringing together Artificial Intelligence in Education (AIED) and AI literacy within an educational ecology framing. Using a collective writing methodology, an expert panel of eleven internationally recognised scholars from various disciplines within computer and learning sciences contributed ten standalone reflections on the challenges, opportunities, and transformations of AI&ED. Two additional leading scholars provided critical commentaries to strengthen the analysis. A thematic analysis of the contributions identifies five main challenges (learning and instructional practices and curricula, access and ethics, assessment and evaluation, research capacity, and stakeholder readiness), five areas of opportunity (enhanced pedagogies, innovation in design and research, support for learning processes, critical skills, and hybrid knowledge), and four transformational themes (AI technologies and the design of education, human-AI interplay, lifelong learning, and organisation of AI&ED research). The article proposes an educational ecology research agenda across macro (policy, research ecosystem, society), meso (curricula, institutions, leadership), and micro (instructors, learners, learning processes) levels. We argue for a future-oriented, critical, and inter- or multidisciplinary approach that recognises AI as a socio-technical assemblage and sustains educational values such as equity, democracy, and human dignity in postdigital societies. ...
Journal article (2025) - Ali Soleymani, Maarten De Laat, Marcus Specht
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the Answers platform, a Professional Learning Network (PLN) developed at TU Delft. Using a mixed-methods approach with 372 participants, this research examines the platform's impact on learning, motivation, and social interaction. Findings indicate that the platform significantly enhances academic engagement and applied value, as students actively use it for knowledge acquisition and problem-solving. However, social connectivity remains limited, as reflected in lower scores for relatedness and potential value. Qualitative insights reveal that students primarily engage with the platform for academic support rather than networking or peer collaboration. This study contributes to e-learning practice by offering design recommendations to integrate collaborative learning elements better and foster social interaction within gamified learning environments. Additionally, it advances theoretical discussions on gamified PLNs by illustrating how Wenger's framework can be operationalized to assess value creation in digital learning networks. The findings highlight the need for a more holistic approach to gamification that extends beyond point-based rewards to include community-driven engagement mechanisms. By addressing these gaps, this research provides actionable insights for educators, platform designers, and policymakers, supporting the development of more effective gamified learning environments that balance motivation, collaboration, and engagement in online education. ...
Journal article (2025) - Ali Soleymani, Maarten De Laat, Marcus Specht
This study explores how participants of massive open online courses (MOOCs) perceive value creation within online learning environments. Drawing on the value creation framework (VCF), we developed and empirically validated a questionnaire, which was completed by 1227 learners enrolled in MOOCs offered by TU Delft. The aim was to provide deeper insight into participants’ experiences and the perceived impact of MOOCs on their personal and professional development. More specifically, this research explores the immediate, potential, applied, realized, and transformative value creation cycles. Our findings reveal significant insights into the multifaceted impacts of study behavior on learners’ perceptions. Participants reported benefits such as skill acquisition, professional development, and enhanced confidence while highlighting areas needing improvement, such as practical application opportunities and course relevance. This study highlights the importance of aligning MOOC content with learner needs and providing ongoing support to maximize the educational value that online courses can offer. These insights contribute to understanding educational value in the postdigital age, advocating for the development and support of MOOCs to foster continued personal and professional growth. ...

A Study on Student Engagement and Value Creation in Computer Science

Conference paper (2024) - Ali Soleymani, Taico Aerts, Maarten De Laat, Marcus Specht
In the rapidly evolving domain of computer science education, fostering deep engagement and sustained motivation among students remains a challenge. This study introduces the Answers platform, a pioneering online learning environment developed at TU Delft. This research aims to reimagine the learning experience for Bachelor and Master of Science Students in computer science by integrating gamification elements grounded in Wenger's value creation framework. Our paper explores two critical research questions: the perception of learners towards gamified learning experiences and the impact of the Answers' system on value creation and motivation. We incorporated points, badges, and leaderboards in a semester-long intervention to enrich the learning landscape. The Value Creation Questionnaire (VCQ) results indicated that the platform effectively created potential and applied value, significantly enhancing students' learning practices and motivation. However, its impact on fostering social connections could have been more pronounced. The platform also moderately influenced students' ability to impact their world and shift perspectives. The Intrinsic Motivation Inventory (IMI) revealed that students generally enjoyed using the platform but felt it did not significantly enhance feelings of connectedness. This paper contributes to the body of knowledge by demonstrating the efficacy of gamification in computer science education and offering insights into the design of engaging online learning platforms. By bridging theoretical frameworks with practical application, the Answers platform exemplifies the potential of gamified environments to revolutionize educational practices in the digital age. ...
Journal article (2023) - Ali Soleymani, Paula van den Brom, Samir Ahmed, Maaike Konings, Ellen Sjoer, Laure Itard, Wim Zeiler, Maarten De Laat, Marcus Specht
The energy management systems industry in the built environment is currently an important topic. Buildings use about 40% of the total global energy worldwide. Therefore, the energy management system’s sector is one of the most influential sectors to realize changes and transformation of energy use. New data science technologies used in building energy management systems might not only bring many technical challenges, but also they raise significant educational challenges for professionals who work in the field of energy management systems. Learning and educational issues are mainly due to the transformation of professional practices and networks, emerging technologies, and a big shift in how people work, communicate, and share their knowledge across the professional and academic sectors. In this study, we have investigated three different companies active in the building services sector to identify the main motivation and barriers to knowledge adoption, transfer, and exchange between different professionals in the energy management sector and explore the technologies that have been used in this field using the boundary-crossing framework. The results of our study show the importance of understanding professional learning networks in the building services sector. Additionally, the role of learning culture, incentive structure, and technologies behind the educational system of each organization are explained. Boundary-crossing helps to analyze the barriers and challenges in the educational setting and how new educational technologies can be embedded. Based on our results, future studies with a bigger sample and deeper analysis of technologies are needed to have a better understanding of current educational problems. ...
Conference paper (2022) - Ali Soleymani, Maarten de Laat, L.C.M. Itard, M.M. Specht
In this review article, our main goal is understanding the Networked Learnings used for professional development. Networked learning can be defined as a form of learning where information and communication technology (ICT) can be used to promote connections between learners and their peers, learners and tutors and learners and learning resources. Such networks play an important role in professional development of employees in different sectors, from high tech industries to traditional businesses, and in both formal teaching and educational programs and informal learning activities. In this review, we explore how networked learning contexts, domains, and levels of scale are practiced and reported in the academic literature. And finally, we will investigate support technologies that have been used to facilitate networked learning for professional development. ...
Conference paper (2022) - A. Soleymani, L.C.M. Itard, Maarten de Laat, M. Valle Torre, M.M. Specht
Learning and educational challenges in the field of indoor climate and building services like energy systems are mainly due to the transformation of professional practices and learning networks, a big shift in the way in which people work, communicate, and share their knowledge and the need for additional workforce, either juniors or coming from other disciplines. One of the most important factors that highly influence professional development and workplace learning is networked learning. Our goal in this study, is understanding the learning networks characteristics and patterns of interaction using Social Network Analysis techniques in three MOOCs discussion forums. The result of this study shows not only the importance of Learning networks and peer support on professionalization of learners, but also how pedagogical approach of instructors in MOOCs can foster learning networks. This novel approach in developing learning networks and communities is not only able to help connect young professionals and experienced practitioners digitally, but also it can promote professional development and innovation in the energy installation sector. ...